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2025-11-05Prevent splash screens from being closeableIndrajith K L
Removed the WindowShouldClose() check from the splash screen loop to prevent users from closing the splash screens prematurely. Previously, users could press ESC or click the X button during splash screens, which would skip to the game but create confusion since it didn't actually exit the application. Now splash screens play through completely for a consistent user experience. Developers can still skip splashes using the --no-logo flag.
2025-11-05Disable antialiasing for all fonts loaded via Lua APIIndrajith K L
All pixel fonts and TTF fonts loaded through RL.LoadFont(), RL.LoadFontEx(), RL.LoadFontFromImage(), and RL.LoadFontFromMemory() now use TEXTURE_FILTER_POINT instead of the default bilinear filtering. This ensures crisp, pixel-perfect rendering without blurring for pixel art fonts and maintains consistency across all font loading methods in the game engine.
2025-11-04Use Oleaguid as default font instead of Raylib defaultIndrajith K L
2025-11-03Fix SEGV crash: Initialize window and font in stateInit()Indrajith K L
- Move window initialization and font loading to stateInit() - Window now opens before splash screens (required for rendering) - Custom font loaded in stateInit for splash screen use - Remove RL.config() call from luaCallMain() (window already initialized) - Remove stateContextInit() call (initialization now done in stateInit) - Add hasWindow, customFontLoaded, resolution fields to State - Fix memory management for custom font in stateFree() This matches the ReiLua-JamVersion architecture where the window is opened early so splash screens can render properly.
2025-11-03Add embedded assets, splash screens, and asset loading supportIndrajith K L
Features added: - Embedded main.lua and Lua files support (EMBED_MAIN option) - Embedded assets support (EMBED_ASSETS option) - Splash screens with dual logo display (always embedded) - Asset loading progress tracking API (BeginAssetLoading, UpdateAssetLoading, EndAssetLoading) - Custom font embedding for splash/loading screens - --log flag for Windows console control - --no-logo flag to skip splash screens in development - Python scripts for embedding (embed_lua.py, embed_assets.py, embed_logo.py, embed_font.py) - Documentation (EMBEDDING.md, ASSET_LOADING.md, SPLASH_SCREENS.md) This allows building single-executable releases with all Lua code and assets embedded.
2025-10-17SetMusicPan was setting pitch fix.jussi
2025-09-18Fixed fast_tilemap and texture_atlas_repeat examples.jussi
2025-09-09Bit fastes uluaGet* functions for vectors, color, rectangle and quaternion.jussi
2025-09-08AudioStream management functions.jussi
2025-08-30DrawMeshInstanced takes transforms as Buffer.jussi
2025-06-11MeasureTextBoxed and DrawTextBoxedEx to DrawTextBoxed.jussi
2025-06-11uluaGet* pops lua stack correctly when userdata given in table.jussi
2025-06-02Frustum math from raylib extras.jussi
2025-05-24RL.load and RL.unload functions for memory leak debugging. SoundAlias ↵jussi
garbage collection.
2025-05-14DrawTextBoxed Color change escape sequence.jussi
2025-05-03DrawTextBoxed fix.jussi
2025-05-02SetImageData.jussi
2025-04-09RectPack.jussi
2025-03-17Fast tilemap example.jussi
2025-03-14SDL3 Events.jussi
2025-03-12Basic sdl3 support.jussi
2025-03-12Added rlDisableShader for SetShaderValue* functions.jussi
2025-03-10uluaPushTransform translation field name fix.jussi
2025-02-06Blend modes example.jussi
2025-01-31UpdateTexture and UpdateTextureRec now take pixel data as Buffer.jussi
2025-01-17SetBufferData takes table of values.jussi
2025-01-17Bitwise functions now use 64 bit integers.jussi
2025-01-16BUFFER_UNSIGNED_LONG and BUFFER_LONG.jussi
2024-12-15SwapBufferEndianness.jussi
2024-12-11Gui Icons enumeration.jussi
2024-12-10EXPOSE_API_SYMBOLS, SetShaderValueWithBuffer and SetShaderValueVWithBuffer.jussi
2024-11-22WindowShouldClose and custom main loop example.jussi
2024-11-21RL.config and InitWindow.jussi
2024-11-21New raylib 5.5 raymath functions.jussi
2024-11-21New raylib 5.5 rlgl functions.jussi
2024-11-21New raylib 5.5 functions.jussi
2024-11-20Initial switch to raylib 5.5.jussi
2024-10-25glDepthRange and glPolygonOffset.jussi
2024-10-02GuiSetSliderDragging, GuiGetSliderDragging, GuiSetSliderActive and ↵jussi
GuiGetSliderActive.
2024-09-26FontCopy.jussi
2024-09-25UnloadMaterial can also optionally free textures and shader.jussi
2024-09-10rlSetVertexAttribute takes pointer as Buffer.jussi
2024-08-29GetBufferAsString fix.jussi
2024-08-29GetBufferAsString.jussi
2024-08-29CopyBufferData uses size instead of length.jussi
2024-08-27LoadBufferFormatted, SetBufferData and CopyBufferData. Compressed resource ↵jussi
file example.
2024-08-06GetRayBoxCells exit normal fix.jussi
2024-08-05GetRayBoxCells fix.jussi
2024-07-20GetRayBoxCells also returns exit point.jussi
2024-07-19GetRayBoxCells.jussi