summaryrefslogtreecommitdiff
path: root/ASSET_LOADING.md
blob: a38a264aa9b1f348b328f51d98e15c4d990d608d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
# Asset Loading System

ReiLua includes a built-in asset loading system with a nice loading screen UI that automatically shows progress while assets are being loaded.

## 🎨 Features

- **Automatic Progress Tracking** - Tracks how many assets have been loaded
- **Beautiful Loading UI** - Modern, minimal loading screen with:
  - Animated "Loading..." text with dots
  - Smooth progress bar with shimmer effect
  - Progress percentage (e.g., "3 / 10")
  - Current asset name being loaded
  - Dark, clean color scheme
- **Easy to Use** - Just 3 functions to show loading progress
- **Works Everywhere** - Development and release builds

## 📝 API Functions

### RL.BeginAssetLoading(totalAssets)

Initialize asset loading progress tracking and show the loading screen.

**Parameters:**
- `totalAssets` (integer) - Total number of assets to load

**Example:**
```lua
RL.BeginAssetLoading(10)  -- We're loading 10 assets
```

---

### RL.UpdateAssetLoading(assetName)

Update the loading progress and display current asset being loaded.

**Parameters:**
- `assetName` (string) - Name of the asset currently being loaded

**Example:**
```lua
RL.UpdateAssetLoading("player.png")
```

Call this **after** each asset is loaded to update the progress bar.

---

### RL.EndAssetLoading()

Finish asset loading and hide the loading screen.

**Example:**
```lua
RL.EndAssetLoading()
```

## 🚀 Quick Example

```lua
function RL.init()
    -- List of assets to load
    local assetsToLoad = {
        "assets/player.png",
        "assets/enemy.png", 
        "assets/background.png",
        "assets/music.wav",
    }
    
    -- Begin loading
    RL.BeginAssetLoading(#assetsToLoad)
    
    -- Load each asset
    for i, path in ipairs(assetsToLoad) do
        RL.UpdateAssetLoading(path)  -- Update progress
        
        -- Load the actual asset
        if path:match("%.png$") or path:match("%.jpg$") then
            textures[i] = RL.LoadTexture(path)
        elseif path:match("%.wav$") or path:match("%.ogg$") then
            sounds[i] = RL.LoadSound(path)
        end
    end
    
    -- Done!
    RL.EndAssetLoading()
end
```

## 💡 Complete Example

```lua
local assets = {}

local assetsToLoad = {
    {type="texture", name="player", path="assets/player.png"},
    {type="texture", name="enemy", path="assets/enemy.png"},
    {type="texture", name="background", path="assets/background.png"},
    {type="sound", name="music", path="assets/music.wav"},
    {type="sound", name="shoot", path="assets/shoot.wav"},
    {type="font", name="title", path="assets/title.ttf"},
}

function RL.init()
    RL.SetWindowTitle("My Game")
    
    -- Start loading with progress
    RL.BeginAssetLoading(#assetsToLoad)
    
    -- Load all assets
    for i, asset in ipairs(assetsToLoad) do
        -- Show current asset name on loading screen
        RL.UpdateAssetLoading(asset.name)
        
        -- Load based on type
        if asset.type == "texture" then
            assets[asset.name] = RL.LoadTexture(asset.path)
        elseif asset.type == "sound" then
            assets[asset.name] = RL.LoadSound(asset.path)
        elseif asset.type == "font" then
            assets[asset.name] = RL.LoadFont(asset.path)
        end
    end
    
    -- Loading complete!
    RL.EndAssetLoading()
    
    print("Game ready!")
end

function RL.update(delta)
    -- Your game logic
end

function RL.draw()
    RL.ClearBackground(RL.RAYWHITE)
    
    -- Use loaded assets
    if assets.background then
        RL.DrawTexture(assets.background, {0, 0}, RL.WHITE)
    end
    
    if assets.player then
        RL.DrawTexture(assets.player, {100, 100}, RL.WHITE)
    end
end
```

## 🎨 Loading Screen Appearance

The loading screen features a clean 1-bit pixel art style:

**Design:**
- Pure black and white aesthetic
- Retro pixel art styling
- Minimal and clean design

**Elements:**
- **Title**: "LOADING" in bold white pixel text
- **Animated Dots**: White pixelated dots (4x4 squares) that cycle
- **Progress Bar**: 
  - 200px wide, 16px tall
  - Thick 2px white border (pixel art style)
  - White fill with black dithering pattern
  - Retro/Classic terminal aesthetic
- **Progress Text**: "3/10" in white pixel font style
- **Asset Name**: Current loading asset in small white text
- **Corner Decorations**: White pixel art L-shaped corners in all 4 corners

**Background:**
- Pure black background (#000000)
- High contrast for maximum clarity

**Color Palette:**
- White text and UI (#FFFFFF)
- Black background (#000000)
- Pure 1-bit aesthetic (inverted terminal style)

**Visual Layout:**
```
[Black Background]

┌─┐                                                               ┌─┐
│ │                         LOADING  □ □                          │ │
│ │                                                               │ │
│ │                      ┌──────────────────┐                    │ │
│ │                      │████████░░░░░░░░░░│    3/10            │ │
│ │                      └──────────────────┘                    │ │
│ │                                                               │ │
│ │                        player.png                            │ │
│ │                                                               │ │
└─┘                                                               └─┘

[All text and UI elements in WHITE]
```

**Style Inspiration:**
- Classic terminal / console aesthetic
- MS-DOS loading screens
- 1-bit dithering patterns
- Chunky pixel borders
- Retro computing / CRT monitor style

## 🔧 Customization

If you want to customize the loading screen appearance, you can modify the colors and sizes in `src/lua_core.c` in the `drawLoadingScreen()` function.

## ⚡ Performance Tips

1. **Call UpdateAssetLoading AFTER loading** - This ensures the progress updates at the right time
2. **Load assets in order of importance** - Load critical assets first
3. **Group similar assets** - Load all textures, then sounds, etc.
4. **Use descriptive names** - Shows better feedback to users

## 📋 Example Asset Loading Patterns

### Pattern 1: Simple List
```lua
local files = {"player.png", "enemy.png", "music.wav"}
RL.BeginAssetLoading(#files)
for i, file in ipairs(files) do
    RL.UpdateAssetLoading(file)
    -- load file
end
RL.EndAssetLoading()
```

### Pattern 2: With Types
```lua
local assets = {
    textures = {"player.png", "enemy.png"},
    sounds = {"music.wav", "shoot.wav"},
}
local total = #assets.textures + #assets.sounds

RL.BeginAssetLoading(total)
for _, file in ipairs(assets.textures) do
    RL.UpdateAssetLoading(file)
    -- load texture
end
for _, file in ipairs(assets.sounds) do
    RL.UpdateAssetLoading(file)
    -- load sound
end
RL.EndAssetLoading()
```

### Pattern 3: Error Handling
```lua
RL.BeginAssetLoading(#files)
for i, file in ipairs(files) do
    RL.UpdateAssetLoading(file)
    
    if RL.FileExists(file) then
        -- load file
    else
        print("Warning: " .. file .. " not found")
    end
end
RL.EndAssetLoading()
```

## 🎮 When to Use

**Use the loading system when:**
- You have more than 5-10 assets to load
- Assets are large (images, sounds, fonts)
- Loading might take more than 1 second
- You want polished loading feedback

**You can skip it when:**
- You have very few, small assets
- Loading is nearly instant
- You prefer immediate game start

## ✨ Benefits

- ✅ Polished user experience
- ✅ User knows the game is loading, not frozen
- ✅ Shows progress for large asset sets
- ✅ Works with embedded assets
- ✅ Minimal code required
- ✅ Beautiful default UI

The loading system makes your game feel polished with just a few lines of code!