blob: c0042497b42be8cca73d0540a176b1059a9787e8 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
|
Current {
}
Backlog {
* Raygui lib
* Check if could remove flickering from changing draw order by making queue for order changing and only
change them after everything is drawn.
* Platform desktop SDL
* Text input not working on gui. Could this be Raylib issue?
* Haptic functions.
* Audio
* AudioStream.
* Core
* Automation events functionality.
* Models
* Mesh bone weight management?
* Examples
* Improve Dungeon crawler example by generating custom mesh instead of drawing 3D quads.
* Platformer example physics update for true framerate independence.
* Android support
* Godot scene importer lib.
* Git submodules for raylib and lua. Should maybe find windows compatible lua repo for this.
}
Bugs {
* glfwSet*Callback functions segfault on Windows. Should keep Lua events off.
}
Needs Testing {
* rlSetUniform
* rlSetShader
* rlReadShaderBuffer
* rlUpdateTexture
* rlReadTexturePixels
* rlReadScreenPixels
}
|