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Current {
}

Backlog {
	* Symbols
		* Expose symbols on Windows.
	* Raygui
		* ICON_ defines.
	* Raygui lib
		* Check if could remove flickering from changing draw order by making queue for order
		changing and only change them after everything is drawn.
	* Platform desktop SDL
		* Text input not working on gui. Could this be Raylib issue?
		* Haptic functions.
	* Audio
		* AudioStream.
	* Models
		* Mesh bone weight management?
	* CBuffer
		* Swap endianess.

	* SDL2 platform specific functions.
	* Textures
		* Try making atlas packer with stbrp_pack_rects.
	* Examples
		* Improve Dungeon crawler example by generating custom mesh instead of drawing 3D quads.
		* Platformer example physics update for true framerate independence.
	* Android support
}

Bugs {
	* glfwSet*Callback functions segfault on Windows. Should keep Lua events off for now.
}

Notes {
	* raylib 5.5
		* DrawBillboardPro BREAKING CHANGE.
		* Some functions for data validation has been renamed from Is**Ready() to Is**Valid().

}

Needs Testing {
	* rlSetUniform
	* rlSetShader
	* rlReadShaderBuffer
	* rlUpdateTexture
	* rlReadTexturePixels
	* rlReadScreenPixels
}