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Current {
}
Backlog {
* Godot scene importer lib.
* Script to find unimplemented raylib functions. Should have list for fuctions that will not
be implemented.
* Raygui lib
* Check if could remove flickering from changing draw order by making queue for order changing and only
change them after everything is drawn.
* Platform desktop SDL
* Text input not working on gui. Could this be Raylib issue?
* Haptic functions.
* Audio
* AudioStream.
* Core
* Automation events functionality.
* Models
* Mesh bone weight management?
* Examples
* Improve Dungeon crawler example by generating custom mesh instead of drawing 3D quads.
* Platformer example physics process for true framerate independence.
* Android support
* Git submodules for raylib and lua. Should maybe find windows compatible lua repo for this.
}
Bugs {
* glfwSet*Callback functions segfault on Windows. Should keep Lua events off.
}
Needs Testing {
* rlSetUniform
* rlSetShader
* rlReadShaderBuffer
* rlUpdateTexture
* rlReadTexturePixels
* rlReadScreenPixels
}
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