1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
|
package.path = package.path..";"..RL_GetBasePath().."../resources/lib/?.lua"
util = require( "utillib" )
Vec2 = require( "vector2" )
Rect = require( "rectangle" )
Color = require( "color" )
Gui = require( "gui" )
local container = {}
-- local circleTexture = RL_LoadTexture( RL_GetBasePath().."../resources/images/circle.png" )
local circleTexture = RL_LoadTexture( RL_GetBasePath().."../resources/images/plain-circle.png" )
local checkTexture = RL_LoadTexture( RL_GetBasePath().."../resources/images/check-mark.png" )
RL_GenTextureMipmaps( circleTexture )
RL_GenTextureMipmaps( checkTexture )
RL_SetTextureFilter( circleTexture, TEXTURE_FILTER_TRILINEAR )
RL_SetTextureFilter( checkTexture, TEXTURE_FILTER_TRILINEAR )
function initGui()
-- local label = Gui.label:new( { text = "Dog", bounds = { 32, 32, 96, 96 }, drawBounds = true, Haling = Gui.ALING.CENTER, Valing = Gui.ALING.TOP } )
local panel = Gui.element:new( { bounds = Rect:new( 60, 32, 128, 128 ), drawBounds = true } )
container = Gui.container:new( {
bounds = Rect:new( 256, 120, 128, 128 ),
-- spacing = 4,
-- Haling = Gui.ALING.LEFT,
-- Haling = Gui.ALING.CENTER,
-- Valing = Gui.ALING.CENTER,
-- type = Gui.CONTAINER.HORIZONTAL,
scrollable = true,
showScrollbar = true,
} )
-- local container = Gui.container:new( { bounds = Rect:new( 256, 120, 128, 128 ), drawBounds = true, type = Gui.CONTAINER.HORIZONTAL } )
-- local itemBounds = { 0, 0, container.bounds.width - container.spacing * 2, 36 }
local itemBounds = Rect:new( 0, 0, 64, 36 )
local dog = Gui.element:new( {
bounds = Rect:new( 0, 0, 128, 36 ),
onClicked = function() panel:setPosition( Vec2:new( 290, 120 ) ) end,
onMouseOver = function( self ) self.items[1].color = RED end,
notMouseOver = function( self ) self.items[1].color = BLACK end,
drawBounds = true,
} )
dog:add( Gui.text:new( { text = "Dog", HAling = Gui.ALING.LEFT } ) )
dog:add( Gui.texture:new( { bounds = Rect:new( 0, 0, 24, 24 ), texture = circleTexture, HAling = Gui.ALING.RIGHT, color = Color:new( 150, 150, 255 ) } ) )
dog:add( Gui.texture:new( { bounds = Rect:new( 0, 0, 24, 24 ), texture = checkTexture, HAling = Gui.ALING.RIGHT, visible = true } ) )
-- dog:add( Gui.text:new( { text = "Cat", HAling = Gui.ALING.RIGHT } ) )
-- dog:add( Gui.shape:new( { bounds = Rect:new( 0, 0, 128, 36 ), shape = Gui.SHAPE.RECTANGLE_ROUNDED, color = Color:new( GREEN ) } ) )
container:add( dog )
-- container:add( Gui.element:new( {
-- text = "Cat",
-- bounds = Rect:new( 0, 0, 78, 24 ),
-- onClicked = function() panel:setPosition( Vec2:new( 290, 120 ) ) end,
-- onMouseOver = function( self ) self.color = RED end,
-- notMouseOver = function( self ) self.color = BLACK end,
-- drawBounds = true,
-- } ) )
for i = 1, 5 do
local element = Gui.element:new( {
bounds = Rect:new( 0, 0, 120, 30 ),
onClicked = function() panel:setPosition( Vec2:new( 340, 380 ) ) end,
onMouseOver = function( self ) self.color = Color:new( DARKBLUE ) end,
notMouseOver = function( self ) self.color = Color:new( LIGHTGRAY ) end,
drawBounds = true,
} )
element:add( Gui.text:new( { text = "Giraffe" } ) )
container:add( element )
end
local container2 = Gui.container:new( {
bounds = Rect:new( 0, 0, 154, 64 ),
type = Gui.CONTAINER.HORIZONTAL,
} )
local element = Gui.element:new( {
bounds = itemBounds:clone(),
onMouseOver = function( self ) self.color = Color:new( DARKBLUE ) end,
notMouseOver = function( self ) self.color = Color:new( LIGHTGRAY ) end,
drawBounds = true,
} )
element:add( Gui.text:new( { text = "Dog" } ) )
container2:add( element )
element = Gui.element:new( {
bounds = Rect:new( 0, 0, 78, 24 ),
-- bounds = Rect:new( 0, 0, 78, 64 ),
onMouseOver = function( self ) self.color = Color:new( DARKBLUE ) end,
notMouseOver = function( self ) self.color = Color:new( LIGHTGRAY ) end,
drawBounds = true,
} )
element:add( Gui.text:new( { text = "Cat" } ) )
container2:add( element )
container:add( container2 )
panel:set2Top()
end
function init()
local monitor = 0
local mPos = RL_GetMonitorPosition( monitor )
local mSize = RL_GetMonitorSize( monitor )
winSize = RL_GetWindowSize()
-- local winSize = { 1920, 1080 }
RL_SetWindowTitle( "ReiLua Gui" )
RL_SetWindowState( FLAG_WINDOW_RESIZABLE )
RL_SetWindowState( FLAG_VSYNC_HINT )
RL_SetWindowSize( winSize )
RL_SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } )
initGui()
end
function process( delta )
Gui.process( Vec2:new( RL_GetMousePosition() ) )
end
function draw()
RL_ClearBackground( RAYWHITE )
Gui.draw()
end
|