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package.path = package.path..";"..RL_GetBasePath().."../resources/lib/?.lua"
util = require( "utillib" )
Vec2 = require( "vector2" )
Rect = require( "rectangle" )
Gui = require( "gui" )
local textColor = BLACK
local textPos = { 192, 200 }
local imageFont = -1
local container = {}
function initGui()
-- local label = Gui.label:new( { text = "Dog", bounds = { 32, 32, 96, 96 }, drawBounds = true, Haling = Gui.ALING.CENTER, Valing = Gui.ALING.TOP } )
local panel = Gui.panel:new( { bounds = Rect:new( 60, 32, 128, 128 ) } )
container = Gui.container:new( {
bounds = Rect:new( 256, 120, 128, 128 ),
drawBounds = true,
-- Haling = Gui.ALING.LEFT,
-- Haling = Gui.ALING.CENTER,
-- Valing = Gui.ALING.CENTER,
-- type = Gui.CONTAINER.HORIZONTAL,
-- scrollPos = Vec2:new( 0, 0 ),
scrollable = true,
} )
-- local container = Gui.container:new( { bounds = Rect:new( 256, 120, 128, 128 ), drawBounds = true, type = Gui.CONTAINER.HORIZONTAL } )
-- local itemBounds = { 0, 0, container.bounds.width - container.spacing * 2, 36 }
local itemBounds = Rect:new( 0, 0, 64, 36 )
container:add( Gui.label:new( {
text = "Dog",
bounds = itemBounds:clone(),
onClicked = function() panel:setPosition( Vec2:new( 500, 80 ) ) end,
onMouseOver = function( self ) self.color = RED end,
notMouseOver = function( self ) self.color = BLACK end,
drawBounds = true,
} ) )
container:add( Gui.label:new( {
text = "Cat",
-- bounds = itemBounds:clone(),
bounds = Rect:new( 0, 0, 78, 24 ),
onClicked = function() panel:setPosition( Vec2:new( 290, 120 ) ) end,
onMouseOver = function( self ) self.color = RED end,
notMouseOver = function( self ) self.color = BLACK end,
drawBounds = true,
} ) )
for i = 1, 5 do
container:add( Gui.label:new( {
text = "Giraffe",
bounds = Rect:new( 0, 0, 100, 30 ),
onClicked = function() panel:setPosition( Vec2:new( 340, 380 ) ) end,
onMouseOver = function( self ) self.color = RED end,
notMouseOver = function( self ) self.color = BLACK end,
drawBounds = true,
} ) )
end
local container2 = Gui.container:new( {
bounds = Rect:new( 400, 120, 154, 30 ),
drawBounds = true,
-- Haling = Gui.ALING.LEFT,
-- Haling = Gui.ALING.CENTER,
-- Valing = Gui.ALING.CENTER,
type = Gui.CONTAINER.HORIZONTAL,
} )
container2:add( Gui.label:new( {
text = "Dog",
bounds = itemBounds:clone(),
-- onClicked = function() panel:setPosition( Vec2:new( 500, 80 ) ) end,
onMouseOver = function( self ) self.color = RED end,
notMouseOver = function( self ) self.color = BLACK end,
drawBounds = true,
} ) )
container2:add( Gui.label:new( {
text = "Cat",
-- bounds = itemBounds:clone(),
bounds = Rect:new( 0, 0, 78, 24 ),
-- onClicked = function() panel:setPosition( Vec2:new( 290, 120 ) ) end,
onMouseOver = function( self ) self.color = RED end,
notMouseOver = function( self ) self.color = BLACK end,
drawBounds = true,
} ) )
container:add( container2 )
panel:set2Top()
end
function init()
local monitor = 0
local mPos = RL_GetMonitorPosition( monitor )
local mSize = RL_GetMonitorSize( monitor )
winSize = RL_GetWindowSize()
-- local winSize = { 1920, 1080 }
RL_SetWindowTitle( "ReiLua Gui" )
RL_SetWindowState( FLAG_WINDOW_RESIZABLE )
RL_SetWindowState( FLAG_VSYNC_HINT )
RL_SetWindowSize( winSize )
RL_SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } )
initGui()
end
function process( delta )
if RL_IsKeyDown( KEY_RIGHT ) then
container:scroll( Vec2:new( container._scrollRect.x + 50 * delta, 0 ) )
elseif RL_IsKeyDown( KEY_LEFT ) then
container:scroll( Vec2:new( container._scrollRect.x - 50 * delta, 0 ) )
elseif RL_IsKeyDown( KEY_UP ) then
container:scroll( Vec2:new( 0, container._scrollRect.y - 50 * delta ) )
elseif RL_IsKeyDown( KEY_DOWN ) then
container:scroll( Vec2:new( 0, container._scrollRect.y + 50 * delta ) )
end
Gui.process( RL_GetMousePosition() )
end
function draw()
RL_ClearBackground( RAYWHITE )
Gui.draw()
end
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