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local text = ""
local textPos = { 100, 100 }
local cursorIn = 0
function RL.init()
RL.SetWindowTitle( "Events" )
RL.SetWindowState( RL.FLAG_VSYNC_HINT )
end
local function getEventType( event )
if event.type == RL.EVENT_KEY then
return "Key"
elseif event.type == RL.EVENT_CHAR then
return "Char"
elseif event.type == RL.EVENT_MOUSE_BUTTON then
return "Mouse Button"
elseif event.type == RL.EVENT_MOUSE_CURSOR_POS then
return "Mouse Cursor Position"
elseif event.type == RL.EVENT_MOUSE_SCROLL then
return "Mouse Scroll"
elseif event.type == RL.EVENT_CURSOR_ENTER then
return "Cursor Enter"
end
return "Unknown"
end
local function getAction( action )
if action == RL.GLFW_RELEASE then
return "Release"
elseif action == RL.GLFW_PRESS then
return "Press"
elseif action == RL.GLFW_REPEAT then
return "Repeat"
end
return "Unknown"
end
local function keyName( key )
for item, value in pairs( RL ) do
if value == key and string.match( item, "KEY_", 0 ) ~= nil and item ~= "KEY_MENU" then
return string.sub( item, 5 )
end
end
return "Unknown"
end
function RL.event( event )
text = "Event: "..getEventType( event ).."\n"
if event.type == RL.EVENT_KEY then
text = text.."key: "..event.key.." scancode: "..event.scancode.." action: "..getAction( event.action ).." mods: "..event.mods
text = text .."\nkeyName: "..keyName( event.key )
elseif event.type == RL.EVENT_CHAR then
text = text.."key: "..event.key
-- text = text .."\nchar: "..string.char( event.key )
text = text .."\nchar: "..utf8.char( event.key )
elseif event.type == RL.EVENT_MOUSE_BUTTON then
text = text.."button: "..event.button.." action: "..getAction( event.action ).." mods: "..event.mods
elseif event.type == RL.EVENT_MOUSE_CURSOR_POS then
text = text.."x: "..event.x.." y: "..event.y
elseif event.type == RL.EVENT_MOUSE_SCROLL then
text = text.."yoffset: "..event.yoffset.." yoffset: "..event.yoffset
elseif event.type == RL.EVENT_CURSOR_ENTER then
text = text.."enter: "..event.enter
cursorIn = event.enter
end
end
function RL.draw()
if 0 < cursorIn then
RL.ClearBackground( RL.RAYWHITE )
else
RL.ClearBackground( RL.RED )
end
RL.DrawText( 0, text, textPos, 20, 2, RL.BLACK )
end
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