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local text = ""
local textPos = { 100, 100 }
local cursorIn = 0
function RL.init()
RL.SetWindowTitle( "Events" )
RL.SetWindowState( RL.FLAG_WINDOW_RESIZABLE )
RL.SetWindowState( RL.FLAG_VSYNC_HINT )
RL.SetTextLineSpacing( 24 )
end
local function getEventType( event )
if event.type == RL.GLFW_WINDOW_SIZE_EVENT then
return "Window Size"
elseif event.type == RL.GLFW_WINDOW_MAXIMIZE_EVENT then
return "Window Maximized"
elseif event.type == RL.GLFW_WINDOW_ICONYFY_EVENT then
return "Window Iconyfy"
elseif event.type == RL.GLFW_WINDOW_FOCUS_EVENT then
return "Window Focus"
elseif event.type == RL.GLFW_WINDOW_DROP_EVENT then
return "Window Drop"
elseif event.type == RL.GLFW_KEY_EVENT then
return "Key"
elseif event.type == RL.GLFW_CHAR_EVENT then
return "Char"
elseif event.type == RL.GLFW_MOUSE_BUTTON_EVENT then
return "Mouse Button"
elseif event.type == RL.GLFW_MOUSE_CURSOR_POS_EVENT then
return "Mouse Cursor Position"
elseif event.type == RL.GLFW_MOUSE_SCROLL_EVENT then
return "Mouse Scroll"
elseif event.type == RL.GLFW_CURSOR_ENTER_EVENT then
return "Cursor Enter"
elseif event.type == RL.EVENT_JOYSTICK then
return "Joystick"
elseif event.type == RL.SDL_KEYBOARD_EVENT then
return "SDL_KEYBOARD_EVENT"
end
return "Unknown"
end
local function getAction( action )
if action == RL.GLFW_RELEASE then
return "Release"
elseif action == RL.GLFW_PRESS then
return "Press"
elseif action == RL.GLFW_REPEAT then
return "Repeat"
end
return "Unknown"
end
local function keyName( key )
for item, value in pairs( RL ) do
if value == key and string.match( item, "KEY_", 0 ) ~= nil and item ~= "KEY_MENU" then
return string.sub( item, 5 )
end
end
return "Unknown"
end
function RL.event( event )
text = "Event: "..getEventType( event ).."\n"
if event.type == RL.GLFW_WINDOW_SIZE_EVENT then
text = text.."width: "..event.width.." height: "..event.height
elseif event.type == RL.GLFW_WINDOW_MAXIMIZE_EVENT then
text = text.."maximized: "..event.maximized
elseif event.type == RL.GLFW_WINDOW_ICONYFY_EVENT then
text = text.."iconified: "..event.iconified
elseif event.type == RL.GLFW_WINDOW_FOCUS_EVENT then
text = text.."focused: "..event.focused
elseif event.type == RL.GLFW_WINDOW_DROP_EVENT then
text = text.."count: "..event.count.."\n"
for _, path in ipairs( event.paths ) do
text = text..path.."\n"
end
elseif event.type == RL.GLFW_KEY_EVENT then
text = text.."key: "..event.key.." scancode: "..event.scancode.." action: "..getAction( event.action ).." mods: "..event.mods
text = text .."\nkeyName: "..keyName( event.key )
elseif event.type == RL.GLFW_CHAR_EVENT then
text = text.."key: "..event.key
-- text = text .."\nchar: "..string.char( event.key )
text = text .."\nchar: "..utf8.char( event.key )
elseif event.type == RL.GLFW_MOUSE_BUTTON_EVENT then
text = text.."button: "..event.button.." action: "..getAction( event.action ).." mods: "..event.mods
elseif event.type == RL.GLFW_MOUSE_CURSOR_POS_EVENT then
text = text.."x: "..event.x.." y: "..event.y
elseif event.type == RL.GLFW_MOUSE_SCROLL_EVENT then
text = text.."xoffset: "..event.xoffset.." yoffset: "..event.yoffset
elseif event.type == RL.GLFW_CURSOR_ENTER_EVENT then
text = text.."enter: "..event.enter
cursorIn = event.enter
elseif event.type == RL.EVENT_JOYSTICK then
text = text.."jid: "..event.jid.." event: "..event.event
if event.event == RL.GLFW_CONNECTED then
text = text.."\nConnected"
elseif event.event == RL.GLFW_DISCONNECTED then
text = text.."\nDisconnected"
end
end
-- Some SDL events.
-- text = event.type.."\n\n"
-- if event.type == RL.SDL_KEYDOWN or event.type == RL.SDL_KEYUP then
-- text = text.."state: "..event.state.." repeat: "..event.repeating
-- elseif event.type == RL.SDL_WINDOWEVENT then
-- text = text.."event: "..event.event.." "..event.data1.." "..event.data2
-- elseif event.type == RL.SDL_MOUSEMOTION then
-- text = text.."Pos: "..event.x..", "..event.y
-- elseif event.type == RL.SDL_MOUSEBUTTONDOWN or event.type == RL.SDL_MOUSEBUTTONUP then
-- text = text.."button "..event.button.." Pos: "..event.x..", "..event.y
-- elseif event.type == RL.SDL_MOUSEWHEEL then
-- text = text.."which "..event.which.." Scroll: "..event.x..", "..event.y
-- -- elseif event.type == RL.SDL_CONTROLLERAXISMOTION then
-- elseif event.type == RL.SDL_JOYAXISMOTION then
-- text = text.."which "..event.which.." Axis: "..event.axis.." Value: "..event.value
-- -- elseif event.type == RL.SDL_CONTROLLERBUTTONDOWN or event.type == RL.SDL_CONTROLLERBUTTONUP then
-- elseif event.type == RL.SDL_JOYBUTTONDOWN or event.type == RL.SDL_JOYBUTTONUP then
-- text = text.."which "..event.which.." Button: "..event.button.." State: "..event.state
-- end
end
function RL.draw()
if 0 < cursorIn then
RL.ClearBackground( RL.RAYWHITE )
else
RL.ClearBackground( RL.RED )
end
RL.DrawText( text, textPos, 20, RL.BLACK )
end
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