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local TILE_SIZE = 32
local monitor = 0
local camera = -1
local groundTexture = -1
local tilesetTex = -1
local heigthImage = -1
local mesh = -1
local material = -1
local lightmap = -1
local grassRec = { 6 * TILE_SIZE, 0 * TILE_SIZE, TILE_SIZE, TILE_SIZE }
local dirtRec = { 4 * TILE_SIZE, 0 * TILE_SIZE, TILE_SIZE, TILE_SIZE }
local dirtRightRec = { 5 * TILE_SIZE, 0 * TILE_SIZE, TILE_SIZE, TILE_SIZE }
local dirtLeftRec = { 5 * TILE_SIZE, 2 * TILE_SIZE, TILE_SIZE, TILE_SIZE }
local dirtTopRec = { 6 * TILE_SIZE, 1 * TILE_SIZE, TILE_SIZE, TILE_SIZE }
local dirtBottomRec = { 7 * TILE_SIZE, 0 * TILE_SIZE, TILE_SIZE, TILE_SIZE }
local matrix = {}
function init()
local mPos = RL_GetMonitorPosition( monitor )
local mSize = RL_GetMonitorSize( monitor )
local winSize = RL_GetWindowSize()
RL_SetWindowState( FLAG_WINDOW_RESIZABLE )
RL_SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } )
camera = RL_CreateCamera3D()
RL_SetCamera3DPosition( camera, { 0, 8, 16 } )
RL_SetCamera3DTarget( camera, { 0, 0, 0 } )
RL_SetCamera3DUp( camera, { 0, 1, 0 } )
RL_SetCameraMode( camera, CAMERA_FREE )
heigthImage = RL_LoadImage( RL_GetBasePath().."../resources/images/heightmap.png" )
mesh = RL_GenMeshHeightmap( heigthImage, { 16, 4, 16 } )
tilesetTex = RL_LoadTexture( RL_GetBasePath().."../resources/images/tiles.png" )
groundTexture = RL_LoadRenderTexture( { TILE_SIZE * 16, TILE_SIZE * 16 } )
-- Draw to ground texture.
RL_BeginTextureMode( groundTexture )
for x = 1, 16 do
for y = 1, 16 do
local pos = { x - 1, y - 1 }
if 4 < x and x < 14 and 4 < y and y < 8 then
RL_DrawTextureRec( tilesetTex, dirtRec, { pos[1] * TILE_SIZE, pos[2] * TILE_SIZE }, WHITE )
elseif 4 == x and 4 < y and y < 8 then
RL_DrawTextureRec( tilesetTex, dirtRightRec, { pos[1] * TILE_SIZE, pos[2] * TILE_SIZE }, WHITE )
elseif 14 == x and 4 < y and y < 8 then
RL_DrawTextureRec( tilesetTex, dirtLeftRec, { pos[1] * TILE_SIZE, pos[2] * TILE_SIZE }, WHITE )
elseif 4 < x and x < 14 and 4 == y then
RL_DrawTextureRec( tilesetTex, dirtTopRec, { pos[1] * TILE_SIZE, pos[2] * TILE_SIZE }, WHITE )
elseif 4 < x and x < 14 and 8 == y then
RL_DrawTextureRec( tilesetTex, dirtBottomRec, { pos[1] * TILE_SIZE, pos[2] * TILE_SIZE }, WHITE )
else
RL_DrawTextureRec( tilesetTex, grassRec, { pos[1] * TILE_SIZE, pos[2] * TILE_SIZE }, WHITE )
end
end
end
RL_EndTextureMode()
material = RL_LoadMaterialDefault()
RL_SetTextureSource( TEXTURE_SOURCE_RENDER_TEXTURE )
-- RL_GenTextureMipmaps( groundTexture )
-- RL_SetTextureFilter( groundTexture, TEXTURE_FILTER_TRILINEAR )
RL_SetMaterialTexture( material, MATERIAL_MAP_ALBEDO, groundTexture )
RL_SetTextureSource( TEXTURE_SOURCE_TEXTURE )
matrix = RL_MatrixMultiply( RL_MatrixIdentity(), RL_MatrixTranslate( { -4, 0, -4 } ) )
end
function draw()
RL_ClearBackground( { 100, 150, 100 } )
RL_UpdateCamera3D( camera )
RL_BeginMode3D( camera )
RL_DrawMesh( mesh, material, matrix )
RL_EndMode3D()
end
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