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local monitor = 0
local texture = nil
local image = nil
local catImage = nil
local catCopy = nil
local textImage = nil
function RL.init()
local mPos = RL.GetMonitorPosition( monitor )
local mSize = RL.GetMonitorSize( monitor )
local winSize = RL.GetScreenSize()
RL.SetWindowState( RL.FLAG_WINDOW_RESIZABLE )
RL.SetWindowState( RL.FLAG_VSYNC_HINT )
RL.SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } )
image = RL.GenImageColor( winSize, RL.WHITE )
-- Test changing working directory.
RL.ChangeDirectory( RL.GetBasePath().."../resources" )
catImage = RL.LoadImage( RL.GetWorkingDirectory().."/images/cat.png" )
RL.ImageClearBackground( image, { 150, 60, 100 } )
RL.ImageDrawPixel( image, { 32, 32 }, RL.WHITE )
RL.ImageDrawLine( image, { 32, 45 }, { 100, 60 }, RL.GREEN )
RL.ImageDrawCircle( image, { 64, 32 }, 16, RL.BLUE )
RL.ImageDrawRectangle( image, { 120, 64, 32, 64 }, RL.BLUE )
RL.ImageDrawRectangleLines( image, { 160, 64, 32, 64 }, 2.0, RL.BLUE )
RL.ImageDraw( image, catImage, { 143, 25, 230, 250 }, { 200, 200, 230, 250 }, RL.WHITE )
RL.ImageDrawTextEx( image, RL.GetFontDefault(), "Hello", { 300, 32 }, 48.0, 1.0, RL.WHITE )
local src = { 80, 70, 96, 96 }
catCopy = RL.ImageFromImage( catImage, src )
RL.ImageDraw( image, catCopy, src, { 600, 200, src[3], src[4] }, RL.WHITE )
textImage = RL.ImageText( RL.GetFontDefault(), "Cat", 10, 4, RL.WHITE )
local imageSize = RL.GetImageSize( textImage )
RL.ImageDraw( image, textImage, { 0, 0, imageSize[1], imageSize[2] }, { 250, 40, imageSize[1], imageSize[2] }, RL.WHITE )
texture = RL.LoadTextureFromImage( image )
end
function RL.draw()
RL.ClearBackground( { 100, 150, 100 } )
RL.DrawTexture( texture, { 0, 0 }, RL.WHITE )
end
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