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local dstRec = { 160.0, 160.0, 8.0, 8.0 };
local origin = { 0.0, 0.0 }
-- local ninePatchInfo = { { 0.0, 0.0, 24.0, 24.0 }, 8, 8, 8, 8, NPATCH_NINE_PATCH }
local ninePatchInfo = { source = { 0, 0, 24.0, 24.0 }, left = 8, top = 8, right = 8, bottom = 8, layout = RL.NPATCH_NINE_PATCH }
local nPatchTexture = RL.LoadTexture( RL.GetBasePath().."../resources/images/ui_border.png" )
function RL.init()
RL.SetWindowTitle( "N-Patches" )
RL.SetWindowState( RL.FLAG_VSYNC_HINT )
end
function RL.process( delta )
local mousePosition = RL.GetMousePosition();
-- Resize the n-patch based on mouse position
dstRec[3] = mousePosition[1] - dstRec[1];
dstRec[4] = mousePosition[2] - dstRec[2];
end
function RL.draw()
RL.ClearBackground( RL.RAYWHITE )
RL.DrawTextureNPatch( nPatchTexture, ninePatchInfo, dstRec, origin, 0.0, RL.WHITE )
end
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