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package.path = package.path..";"..RL.GetBasePath().."../resources/lib/?.lua"
Util = require( "utillib" )
Rect = require( "rectangle" )
Vec2 = require( "vector2" )
Color = require( "color" )
Raygui = require( "raygui" )
local raygui = Raygui:new()
local grid = {}
function RL.init()
local monitor = 0
local mPos = RL.GetMonitorPosition( monitor )
local mSize = RL.GetMonitorSize( monitor )
local winSize = { 1920, 1080 }
RL.SetWindowState( RL.FLAG_WINDOW_RESIZABLE )
RL.SetWindowState( RL.FLAG_VSYNC_HINT )
RL.SetWindowSize( winSize )
RL.SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } )
RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_SIZE, 20 )
RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_SPACING, 4 )
RL.GuiSetStyle( RL.SPINNER, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_RIGHT )
local label = raygui:add( raygui.Label:new(
Rect:new( 16, 16, 64, 32 ),
"Cat"
) )
local toggleGroup = raygui:add( raygui.ToggleGroup:new(
Rect:new( 68, 16, 64, 32 ),
"Cat\nDog",
0,
function( self ) print( self:getItem( self.active ) ) end
) )
local button = raygui:add( raygui.Button:new(
Rect:new( 245, 188, 64, 32 ),
"Dog",
function() toggleGroup:setText( "Dog;Cat\nEagle" ) end
) )
local checkbox = raygui:add( raygui.CheckBox:new(
Rect:new( 64, 128, 20, 20 ),
"Dog",
false
) )
local combobox = raygui:add( raygui.ComboBox:new(
Rect:new( 64, 256, 128, 32 ),
"Dog\nCow\nDonkey",
0
) )
local dropdownbox = raygui:add( raygui.DropdownBox:new(
Rect:new( 256, 128, 128, 32 ),
"Dog\nGiraffe\nLion\nHorse",
0,
false,
function( self ) print( self:getItem( self.active ) ) end
) )
local spinner = raygui:add( raygui.Spinner:new(
Rect:new( 464, 256, 128, 32 ),
"Health",
0,
0,
10,
false,
function( self ) print( "Spinner value changed to "..self.value ) end
) )
local valuebox = raygui:add( raygui.ValueBox:new(
Rect:new( 464, 316, 128, 32 ),
"Health",
0,
0,
100,
false,
function( self ) print( "ValueBox value changed to "..self.value ) end
) )
local textbox = raygui:add( raygui.TextBox:new(
Rect:new( 32, 316, 256, 32 ),
"Name",
32,
false,
function( self ) print( "Set text "..self.text ) end
) )
local textboxmulti = raygui:add( raygui.TextBoxMulti:new(
Rect:new( 32, 400, 256, 64 ),
"Buggy?",
32,
false,
function( self ) print( "Set text "..self.text ) end
) )
local slider = raygui:add( raygui.Slider:new(
Rect:new( 50, 500, 256, 32 ),
"min",
"max",
0,
0,
100,
function( self ) print( "Changed value "..self.value ) end
) )
local sliderbar = raygui:add( raygui.SliderBar:new(
Rect:new( 50, 550, 256, 32 ),
"min",
"max",
0,
0,
100,
function( self ) print( "Changed value "..self.value ) end
) )
local progressbar = raygui:add( raygui.ProgressBar:new(
Rect:new( 50, 600, 256, 32 ),
"min",
"max",
20,
0,
100,
function( self ) print( "Changed value "..self.value ) end
) )
local statusbar = raygui:add( raygui.StatusBar:new(
Rect:new( 50, 650, 256, 32 ),
"StatusBar"
) )
local dummyrec = raygui:add( raygui.DummyRec:new(
Rect:new( 50, 700, 256, 32 ),
"DummyRec"
) )
grid = raygui:add( raygui.Grid:new(
Rect:new( 400, 400, 256, 256 ),
"Grid",
32,
2
) )
end
function RL.process( delta )
raygui:process()
end
function RL.draw()
RL.ClearBackground( { 50, 20, 75 } )
if 0 <= grid.cell.x then
RL.DrawRectangleLines(
{
grid.bounds.x + grid.cell.x * 32,
grid.bounds.y + grid.cell.y * 32,
32,
32
},
RL.GREEN
)
end
raygui:draw()
end
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