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path: root/examples/raygui_lib/main.lua
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package.path = package.path..";"..RL.GetBasePath().."../resources/lib/?.lua"

Util = require( "utillib" )
Rect = require( "rectangle" )
Vec2 = require( "vector2" )
Color = require( "color" )
Raygui = require( "raygui" )

local raygui = Raygui:new()

local grid = {}

function RL.init()
	local monitor = 0
	local mPos = RL.GetMonitorPosition( monitor )
	local mSize = RL.GetMonitorSize( monitor )
	local winSize = { 1920, 1080 }

	RL.SetWindowState( RL.FLAG_WINDOW_RESIZABLE )
	RL.SetWindowState( RL.FLAG_VSYNC_HINT )
	RL.SetWindowSize( winSize )
	RL.SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } )

	RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_SIZE, 20 )
	RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_SPACING, 4 )
	RL.GuiSetStyle( RL.SPINNER, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_RIGHT )

	local label = raygui:add( raygui.Label:new(
		Rect:new( 16, 16, 64, 32 ),
		"Cat"
	) )
	local toggleGroup = raygui:add( raygui.ToggleGroup:new(
		Rect:new( 68, 16, 64, 32 ),
		"Cat\nDog",
		0,
		function( self ) print( self:getItem( self.active ) ) end
	) )
	local button = raygui:add( raygui.Button:new(
		Rect:new( 245, 188, 64, 32 ),
		"Dog",
		function() toggleGroup:setText( "Dog;Cat\nEagle" ) end
	) )
	local checkbox = raygui:add( raygui.CheckBox:new(
		Rect:new( 64, 128, 20, 20 ),
		"Dog",
		false
	) )
	local combobox = raygui:add( raygui.ComboBox:new(
		Rect:new( 64, 256, 128, 32 ),
		"Dog\nCow\nDonkey",
		0
	) )
	local dropdownbox = raygui:add( raygui.DropdownBox:new(
		Rect:new( 256, 128, 128, 32 ),
		"Dog\nGiraffe\nLion\nHorse",
		0,
		false,
		function( self ) print( self:getItem( self.active ) ) end
	) )
	local spinner = raygui:add( raygui.Spinner:new(
		Rect:new( 464, 256, 128, 32 ),
		"Health",
		0,
		0,
		10,
		false,
		function( self ) print( "Spinner value changed to "..self.value ) end
	) )
	local valuebox = raygui:add( raygui.ValueBox:new(
		Rect:new( 464, 316, 128, 32 ),
		"Health",
		0,
		0,
		100,
		false,
		function( self ) print( "ValueBox value changed to "..self.value ) end
	) )
	local textbox = raygui:add( raygui.TextBox:new(
		Rect:new( 32, 316, 256, 32 ),
		"Name",
		32,
		false,
		function( self ) print( "Set text "..self.text ) end
	) )
	local textboxmulti = raygui:add( raygui.TextBoxMulti:new(
		Rect:new( 32, 400, 256, 64 ),
		"Buggy?",
		32,
		false,
		function( self ) print( "Set text "..self.text ) end
	) )
	local slider = raygui:add( raygui.Slider:new(
		Rect:new( 50, 500, 256, 32 ),
		"min",
		"max",
		0,
		0,
		100,
		function( self ) print( "Changed value "..self.value ) end
	) )
	local sliderbar = raygui:add( raygui.SliderBar:new(
		Rect:new( 50, 550, 256, 32 ),
		"min",
		"max",
		0,
		0,
		100,
		function( self ) print( "Changed value "..self.value ) end
	) )
	local progressbar = raygui:add( raygui.ProgressBar:new(
		Rect:new( 50, 600, 256, 32 ),
		"min",
		"max",
		20,
		0,
		100,
		function( self ) print( "Changed value "..self.value ) end
	) )
	local statusbar = raygui:add( raygui.StatusBar:new(
		Rect:new( 50, 650, 256, 32 ),
		"StatusBar"
	) )
	local dummyrec = raygui:add( raygui.DummyRec:new(
		Rect:new( 50, 700, 256, 32 ),
		"DummyRec"
	) )
	grid = raygui:add( raygui.Grid:new(
		Rect:new( 400, 400, 256, 256 ),
		"Grid",
		32,
		2
	) )
end

function RL.process( delta )
	raygui:process()
end

function RL.draw()
	RL.ClearBackground( { 50, 20, 75 } )

	if 0 <= grid.cell.x then
		RL.DrawRectangleLines(
			{
				grid.bounds.x + grid.cell.x * 32,
				grid.bounds.y + grid.cell.y * 32,
				32,
				32
			},
			RL.GREEN
		)
	end

    raygui:draw()
end