summaryrefslogtreecommitdiff
path: root/examples/resources/shaders/glsl120/lightmap.fs
blob: 93a0609e27e95bd34a4957a6db68d8354d9cf2f8 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
#version 120

// Input vertex attributes (from vertex shader)
varying vec2 fragTexCoord;
varying vec2 fragTexCoord2;
varying vec3 fragPosition;
varying vec4 fragColor;

// Input uniform values
uniform sampler2D texture0;
uniform sampler2D texture1;

void main()
{
    // Texel color fetching from texture sampler
    vec4 texelColor = texture2D(texture0, fragTexCoord);
    vec4 texelColor2 = texture2D(texture1, fragTexCoord2);

    gl_FragColor = texelColor * texelColor2;
}