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#version 120

// Input vertex attributes
attribute vec3 vertexPosition;
attribute vec2 vertexTexCoord;
attribute vec2 vertexTexCoord2;
attribute vec4 vertexColor;

// Input uniform values
uniform mat4 mvp;
uniform mat4 matModel;

// Output vertex attributes (to fragment shader)
varying vec3 fragPosition;
varying vec2 fragTexCoord;
varying vec2 fragTexCoord2;
varying vec4 fragColor;

// NOTE: Add here your custom variables

void main()
{
    // Send vertex attributes to fragment shader
    fragPosition = vec3(matModel*vec4(vertexPosition, 1.0));
    fragTexCoord = vertexTexCoord;
    fragTexCoord2 = vertexTexCoord2;
    fragColor = vertexColor;

    // Calculate final vertex position
    gl_Position = mvp*vec4(vertexPosition, 1.0);
}