summaryrefslogtreecommitdiff
path: root/examples/resources/shaders/glsl330/base.fs
blob: 6b50062249611aea1b930ba73f25de70812a6e27 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
#version 330

// Input vertex attributes (from vertex shader)
in vec2 fragTexCoord;
in vec4 fragColor;

// Input uniform values
uniform sampler2D texture0;
uniform vec4 colDiffuse;

// Output fragment color
out vec4 finalColor;

// NOTE: Add here your custom variables

void main()
{
    // Texel color fetching from texture sampler
    vec4 texelColor = texture(texture0, fragTexCoord);

    // NOTE: Implement here your fragment shader code

    finalColor = texelColor*colDiffuse;
}