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#version 330

// Input vertex attributes (from vertex shader)
in vec2 fragTexCoord;
in vec4 fragColor;

// Input uniform values
uniform sampler2D texture0;
uniform vec4 colDiffuse;

// Output fragment color
out vec4 finalColor;

// NOTE: Add here your custom variables

void main() {
    // Texel color fetching from texture sampler
    vec4 texelColor = texture( texture0, fragTexCoord );

    // NOTE: Implement here your fragment shader code

    finalColor = texelColor * colDiffuse;
}