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#version 330
// Input vertex attributes
in vec3 vertexPosition;
in vec2 vertexTexCoord;
in vec3 vertexNormal;
in vec4 vertexColor;
// Input uniform values
uniform mat4 mvp;
// Output vertex attributes (to fragment shader)
out vec3 fragPosition;
out vec2 fragTexCoord;
out vec3 fragNormal;
out vec4 fragColor;
// NOTE: Add here your custom variables
void main() {
// Send vertex attributes to fragment shader
fragPosition = vertexPosition;
fragTexCoord = vertexTexCoord;
fragNormal = vertexNormal;
fragColor = vertexColor;
// Calculate final vertex position
gl_Position = mvp * vec4( vertexPosition, 1.0 );
}
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