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#version 330

// Input vertex attributes
in vec3 vertexPosition;
in vec2 vertexTexCoord;
in vec3 vertexNormal;
in vec4 vertexColor;

// Input uniform values
uniform mat4 mvp;

// Output vertex attributes (to fragment shader)
out vec3 fragPosition;
out vec2 fragTexCoord;
out vec3 fragNormal;
out vec4 fragColor;

// NOTE: Add here your custom variables

void main() {
	// Send vertex attributes to fragment shader
	fragPosition = vertexPosition;
	fragTexCoord = vertexTexCoord;
	fragNormal = vertexNormal;
	fragColor = vertexColor;

	// Calculate final vertex position
	gl_Position = mvp * vec4( vertexPosition, 1.0 );
}