summaryrefslogtreecommitdiff
path: root/examples/resources/shaders/glsl330/base.vs
blob: 04f50dbcb96f6e854d43df4b3698fb89a981533a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
#version 330

// Input vertex attributes
in vec3 vertexPosition;
in vec2 vertexTexCoord;
in vec3 vertexNormal;
in vec4 vertexColor;

// Input uniform values
uniform mat4 mvp;

// Output vertex attributes (to fragment shader)
out vec2 fragTexCoord;
out vec4 fragColor;

// NOTE: Add here your custom variables

void main() {
    // Send vertex attributes to fragment shader
    fragTexCoord = vertexTexCoord;
    fragColor = vertexColor;

    // Calculate final vertex position
    gl_Position = mvp * vec4( vertexPosition, 1.0 );
}