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/**********************************************************************************************
*
* raylibExtras * Utilities and Shared Components for Raylib
*
* RLSprite * Simple Sprite Managment System for Raylib
*
* LICENSE: MIT
*
* Copyright (c) 2020 Jeffery Myers
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
**********************************************************************************************/
#pragma once
#ifndef FRUSTUM_H
#define FRUSTUM_H
#include "raylib.h"
#include "raymath.h"
#include "frustum.h"
typedef enum
{
Back = 0,
Front = 1,
Bottom = 2,
Top = 3,
Right = 4,
Left = 5,
MAX = 6
}FrustumPlanes;
typedef struct
{
Vector4 Planes[6];
}Frustum;
// RLAPI void ExtractFrustum(Frustum* frustrum);
RLAPI void ExtractFrustum(Frustum* frustum, Matrix projection, Matrix modelview);
RLAPI bool PointInFrustumV(Frustum* frustrum, Vector3 position);
RLAPI bool SphereInFrustumV(Frustum* frustrum, Vector3 position, float radius);
RLAPI bool AABBoxInFrustum(Frustum* frustrum, Vector3 min, Vector3 max);
#endif //FRUSTUM_H
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