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|
@echo off
REM ReiLua Release Build Script
REM Run this from w64devkit shell or CMD with MinGW in PATH
echo ================================
echo ReiLua - Release Build
echo ================================
echo.
REM Get script directory and navigate to project root
cd /d "%~dp0.."
REM Check if we're in the right directory
if not exist "CMakeLists.txt" (
echo ERROR: Cannot find CMakeLists.txt in project root
exit /b 1
)
REM Create and navigate to build directory
if not exist "build" mkdir build
cd build
if errorlevel 1 (
echo ERROR: Cannot access build directory
exit /b 1
)
REM Clean old embedded files
echo Cleaning old embedded files...
del /Q embedded_main.h embedded_assets.h 2>nul
REM Check for Lua files
echo.
echo Checking for Lua files...
dir /b *.lua >nul 2>&1
if errorlevel 1 (
echo.
echo WARNING: No Lua files found in build directory!
echo.
echo Please copy your Lua files:
echo cd build
echo copy ..\your_game\*.lua .
echo.
set /p CONTINUE="Do you want to continue anyway? (y/N): "
if /i not "%CONTINUE%"=="y" exit /b 1
) else (
echo Found Lua files:
dir /b *.lua
)
REM Check for assets folder
echo.
echo Checking for assets...
if not exist "assets" (
echo.
echo WARNING: No assets folder found!
echo.
echo To embed assets, create the folder and copy files:
echo cd build
echo mkdir assets
echo copy ..\your_game\assets\* assets\
echo.
set /p CONTINUE="Do you want to continue without assets? (y/N): "
if /i not "%CONTINUE%"=="y" exit /b 1
set EMBED_ASSETS=OFF
) else (
echo Found assets folder
set EMBED_ASSETS=ON
)
echo.
echo ================================
echo Build Configuration
echo ================================
echo Lua Embedding: ON
echo Asset Embedding: %EMBED_ASSETS%
echo Build Type: Release
echo ================================
echo.
pause
REM Clean CMake cache
echo.
echo Cleaning CMake cache...
del /Q CMakeCache.txt 2>nul
rmdir /S /Q CMakeFiles 2>nul
REM Configure with embedding enabled
echo.
echo Configuring CMake for release...
cmake -G "MinGW Makefiles" .. -DEMBED_MAIN=ON -DEMBED_ASSETS=%EMBED_ASSETS% -DCMAKE_BUILD_TYPE=Release
if errorlevel 1 (
echo.
echo ERROR: CMake configuration failed!
pause
exit /b 1
)
REM Build
echo.
echo Building ReiLua Release...
mingw32-make
if errorlevel 1 (
echo.
echo ERROR: Build failed!
pause
exit /b 1
)
REM Show summary
echo.
echo ================================
echo Embedded Files Summary
echo ================================
if exist "embedded_main.h" (
echo.
echo Embedded Lua files:
findstr /C:"Embedded file:" embedded_main.h
)
if exist "embedded_assets.h" (
echo.
echo Embedded assets:
findstr /C:"Embedded asset:" embedded_assets.h
)
echo.
echo ================================
echo Build Complete!
echo ================================
echo.
echo Executable: ReiLua.exe
echo Location: %CD%\ReiLua.exe
echo.
echo Your game is ready for distribution!
echo.
echo To test the release build:
echo ReiLua.exe --log (with console)
echo ReiLua.exe (production mode)
echo.
echo To distribute:
echo - Copy ReiLua.exe to your distribution folder
echo - Rename it to your game name (optional)
echo - That's it! Single file distribution!
echo.
pause
|