summaryrefslogtreecommitdiff
path: root/scripts/build_release.sh
blob: 6f2c0f7d62a09e614de6db94c799f2fa156610c0 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
#!/bin/bash
# ReiLua Release Build Script
# Works on Windows (w64devkit) and macOS

echo "================================"
echo "ReiLua - Release Build"
echo "================================"
echo ""

# Get the script directory and navigate to project root
SCRIPT_DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
cd "$SCRIPT_DIR/.." || exit 1

# Check if we're in the right directory
if [ ! -f "CMakeLists.txt" ]; then
    echo "ERROR: Cannot find CMakeLists.txt in project root"
    exit 1
fi

# Check for dependencies on macOS
if [[ "$OSTYPE" == "darwin"* ]]; then
    echo "Checking macOS build configuration..."
    
    # Check if static libraries exist
    if [ -f "../lib/macos/libraylib.a" ] && [ -f "../lib/macos/liblua.a" ]; then
        echo "✓ Static libraries found - building for distribution"
        echo "  (Single-file executable, no dependencies)"
        echo ""
    else
        echo "⚠️  Static libraries not found - using Homebrew libraries"
        echo ""
        echo "This build will require raylib/lua at runtime."
        echo ""
        echo "For distribution builds (single executable), run:"
        echo "  ./scripts/macos/build_static_libs.sh"
        echo ""
        
        # Check for Homebrew dependencies
        MISSING_DEPS=()
        
        if ! brew list glfw &>/dev/null; then
            MISSING_DEPS+=("glfw")
        fi
        
        if ! brew list raylib &>/dev/null; then
            MISSING_DEPS+=("raylib")
        fi
        
        if ! brew list lua &>/dev/null; then
            MISSING_DEPS+=("lua")
        fi
        
        if [ ${#MISSING_DEPS[@]} -gt 0 ]; then
            echo "ERROR: Missing Homebrew packages: ${MISSING_DEPS[*]}"
            echo ""
            echo "Install with:"
            echo "  brew install ${MISSING_DEPS[*]} pkg-config"
            echo ""
            exit 1
        fi
        
        echo "✓ Homebrew dependencies found"
        echo ""
    fi
fi

# Create and navigate to build directory
mkdir -p build
cd build || exit 1

# ALWAYS clean build folder for fresh build
echo "Cleaning build directory for fresh build..."
rm -rf ./* 2>/dev/null
echo "✓ Build directory cleaned"
echo ""

# Clean old embedded files
echo "Ready for fresh build..."
rm -f embedded_main.h embedded_assets.h 2>/dev/null

# Auto-copy from game folder if it exists
echo ""
if [ -d "../game" ]; then
    echo "Found game/ folder - auto-copying ALL contents to build..."
    
    # Copy everything from game folder recursively, excluding:
    # - ReiLua_API.lua (LSP only)
    # - .luarc.json (LSP config)
    # - .DS_Store (macOS)
    # - Hidden files starting with . (except .gitkeep if present)
    
    # Use rsync if available for better copying, otherwise use cp
    if command -v rsync &> /dev/null; then
        rsync -av --exclude='ReiLua_API.lua' --exclude='.luarc.json' --exclude='.DS_Store' --exclude='.*' --include='.gitkeep' ../game/ . 2>/dev/null
    else
        # Fallback to find + cp - Copy ALL files and directories
        (cd ../game && find . -type f \
            ! -name 'ReiLua_API.lua' \
            ! -name '.luarc.json' \
            ! -name '.DS_Store' \
            ! -path '*/\.*' -o -name '.gitkeep' \
            -exec sh -c 'mkdir -p "../build/$(dirname "{}")" && cp -p "{}" "../build/{}"' \; 2>/dev/null)
    fi
    
    # Count what was copied
    LUA_COUNT=$(find . -maxdepth 10 -name "*.lua" -type f 2>/dev/null | wc -l)
    ASSET_COUNT=$(find assets -type f 2>/dev/null | wc -l || echo "0")
    TOTAL_FILES=$(find . -type f ! -path './CMakeFiles/*' ! -path './.cmake/*' ! -name 'CMake*' ! -name '*.a' ! -name '*.o' 2>/dev/null | wc -l)
    
    echo "  ✓ Copied ALL game files and folders:"
    echo "    - $LUA_COUNT Lua file(s) (including all subdirectories)"
    echo "    - $ASSET_COUNT Asset file(s) (if assets folder exists)"
    echo "    - $TOTAL_FILES total file(s)"
    echo "    - All folder structures preserved (user-created folders included)"
    echo ""
fi

# Check for Lua files
echo "Checking for Lua files..."
LUA_FILES=$(ls *.lua 2>/dev/null | wc -l)

if [ "$LUA_FILES" -eq 0 ]; then
    echo ""
    echo "WARNING: No Lua files found in build directory!"
    echo ""
    if [ -d "../game" ]; then
        echo "No Lua files found in game/ folder either."
        echo "Add your main.lua to game/ folder and try again."
    else
        echo "Tip: Create a game/ folder in project root and add main.lua there."
        echo "Or manually copy files:"
        echo "  cd build"
        echo "  cp ../your_game/*.lua ."
    fi
    echo ""
    read -p "Do you want to continue anyway? (y/N): " -n 1 -r
    echo ""
    if [[ ! $REPLY =~ ^[Yy]$ ]]; then
        exit 1
    fi
else
    echo "Found $LUA_FILES Lua file(s):"
    ls -1 *.lua
fi

# Check for non-Lua data files (any folder, any file type)
echo ""
echo "Checking for data files to embed..."
NON_LUA_FILES=$(find . -type f ! -name "*.lua" ! -path "./CMakeFiles/*" ! -path "./.cmake/*" ! -name "CMake*" ! -name "Makefile*" ! -name "*.o" ! -name "*.a" 2>/dev/null | wc -l)

if [ "$NON_LUA_FILES" -gt 0 ]; then
    echo "Found $NON_LUA_FILES non-Lua file(s) to embed"
    echo "  (includes: images, sounds, config, data, and any other files)"
    EMBED_ASSETS="ON"
else
    echo "No non-Lua files found (only Lua code will be embedded)"
    EMBED_ASSETS="OFF"
fi

echo ""
echo "================================"
echo "Build Configuration"
echo "================================"
echo "Lua Embedding:    ON"
echo "Data Embedding:   $EMBED_ASSETS"
echo "Build Type:       Release"
echo "================================"
echo ""
read -p "Press Enter to continue or Ctrl+C to cancel..."

# Clean CMake cache to ensure fresh configuration
echo ""
echo "Cleaning CMake cache..."
rm -rf CMakeCache.txt CMakeFiles/

# Detect platform and set appropriate generator
if [[ "$OSTYPE" == "darwin"* ]]; then
    # macOS
    CMAKE_GENERATOR="Unix Makefiles"
    BUILD_CMD="make"
elif [[ "$OSTYPE" == "msys" || "$OSTYPE" == "mingw"* ]]; then
    # Windows with MinGW
    CMAKE_GENERATOR="MinGW Makefiles"
    BUILD_CMD="make"
else
    # Linux and others
    CMAKE_GENERATOR="Unix Makefiles"
    BUILD_CMD="make"
fi

# Configure with embedding enabled
echo ""
echo "Configuring CMake for release (${OSTYPE})..."
cmake -G "$CMAKE_GENERATOR" .. -DEMBED_MAIN=ON -DEMBED_ASSETS=$EMBED_ASSETS -DCMAKE_BUILD_TYPE=Release

if [ $? -ne 0 ]; then
    echo ""
    echo "ERROR: CMake configuration failed!"
    exit 1
fi

# Build
echo ""
echo "Building ReiLua Release..."
$BUILD_CMD

if [ $? -ne 0 ]; then
    echo ""
    echo "ERROR: Build failed!"
    exit 1
fi

# Show embedded file info
echo ""
echo "================================"
echo "Embedded Files Summary"
echo "================================"

if [ -f "embedded_main.h" ]; then
    echo ""
    echo "Embedded Lua files:"
    grep 'Embedded file:' embedded_main.h | sed 's/.*Embedded file: /  - /'
else
    echo "No Lua files embedded"
fi

if [ -f "embedded_assets.h" ]; then
    echo ""
    echo "Embedded assets:"
    grep 'Embedded asset:' embedded_assets.h | sed 's/.*Embedded asset: /  - /' | sed 's/ (.*//'
else
    echo "No assets embedded"
fi

# Get executable size
echo ""
echo "================================"
echo "Build Complete!"
echo "================================"

# Read executable name from project.info
EXE_NAME="ReiLua"
if [ -f "../project.info" ]; then
    EXE_NAME=$(grep "^EXECUTABLE_NAME=" ../project.info | cut -d'=' -f2)
fi

# Detect executable extension based on platform
if [[ "$OSTYPE" == "darwin"* ]]; then
    EXE_FILE="$EXE_NAME"
else
    EXE_FILE="${EXE_NAME}.exe"
fi

if [ ! -f "$EXE_FILE" ]; then
    echo "Warning: Expected executable not found: $EXE_FILE"
    echo "Falling back to ReiLua..."
    if [[ "$OSTYPE" == "darwin"* ]]; then
        EXE_FILE="ReiLua"
    else
        EXE_FILE="ReiLua.exe"
    fi
fi

EXESIZE=$(du -h "$EXE_FILE" | cut -f1)
echo ""
echo "Executable: $EXE_FILE ($EXESIZE)"
echo "Location:   $(pwd)/$EXE_FILE"
echo ""
echo "Your game is ready for distribution!"
echo ""
echo "To test the release build:"
echo "  ./$EXE_FILE --log  (with console)"
echo "  ./$EXE_FILE        (production mode)"
echo ""
echo "To distribute:"
echo "  - Copy $EXE_FILE to your distribution folder"
echo "  - That's it! Single file distribution!"
echo ""