blob: 41a050c1c04bc8c48ad6eccf8bf431a3a5aa2e94 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
|
#!/bin/bash
# ReiLua Release Build Script
# Works on Windows (w64devkit) and macOS
echo "================================"
echo "ReiLua - Release Build"
echo "================================"
echo ""
# Get the script directory and navigate to project root
SCRIPT_DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
cd "$SCRIPT_DIR/.." || exit 1
# Check if we're in the right directory
if [ ! -f "CMakeLists.txt" ]; then
echo "ERROR: Cannot find CMakeLists.txt in project root"
exit 1
fi
# Check for dependencies on macOS
if [[ "$OSTYPE" == "darwin"* ]]; then
echo "Checking macOS build configuration..."
# Check if static libraries exist
if [ -f "../lib/macos/libraylib.a" ] && [ -f "../lib/macos/liblua.a" ]; then
echo "✓ Static libraries found - building for distribution"
echo " (Single-file executable, no dependencies)"
echo ""
else
echo "⚠️ Static libraries not found - using Homebrew libraries"
echo ""
echo "This build will require raylib/lua at runtime."
echo ""
echo "For distribution builds (single executable), run:"
echo " ./scripts/macos/build_static_libs.sh"
echo ""
# Check for Homebrew dependencies
MISSING_DEPS=()
if ! brew list glfw &>/dev/null; then
MISSING_DEPS+=("glfw")
fi
if ! brew list raylib &>/dev/null; then
MISSING_DEPS+=("raylib")
fi
if ! brew list lua &>/dev/null; then
MISSING_DEPS+=("lua")
fi
if [ ${#MISSING_DEPS[@]} -gt 0 ]; then
echo "ERROR: Missing Homebrew packages: ${MISSING_DEPS[*]}"
echo ""
echo "Install with:"
echo " brew install ${MISSING_DEPS[*]} pkg-config"
echo ""
exit 1
fi
echo "✓ Homebrew dependencies found"
echo ""
fi
fi
# Create and navigate to build directory
mkdir -p build
cd build || exit 1
# Clean old embedded files
echo "Cleaning old embedded files..."
rm -f embedded_main.h embedded_assets.h
# Check for Lua files
echo ""
echo "Checking for Lua files..."
LUA_FILES=$(ls *.lua 2>/dev/null | wc -l)
if [ "$LUA_FILES" -eq 0 ]; then
echo ""
echo "WARNING: No Lua files found in build directory!"
echo ""
echo "Please copy your Lua files:"
echo " cd build"
echo " cp ../your_game/*.lua ."
echo ""
read -p "Do you want to continue anyway? (y/N): " -n 1 -r
echo ""
if [[ ! $REPLY =~ ^[Yy]$ ]]; then
exit 1
fi
else
echo "Found $LUA_FILES Lua file(s):"
ls -1 *.lua
fi
# Check for assets folder
echo ""
echo "Checking for assets..."
if [ ! -d "assets" ]; then
echo ""
echo "WARNING: No assets folder found!"
echo ""
echo "To embed assets, create the folder and copy files:"
echo " cd build"
echo " mkdir assets"
echo " cp ../your_game/assets/* assets/"
echo ""
read -p "Do you want to continue without assets? (y/N): " -n 1 -r
echo ""
if [[ ! $REPLY =~ ^[Yy]$ ]]; then
exit 1
fi
EMBED_ASSETS="OFF"
else
ASSET_FILES=$(find assets -type f 2>/dev/null | wc -l)
echo "Found $ASSET_FILES asset file(s) in assets folder"
EMBED_ASSETS="ON"
fi
echo ""
echo "================================"
echo "Build Configuration"
echo "================================"
echo "Lua Embedding: ON"
echo "Asset Embedding: $EMBED_ASSETS"
echo "Build Type: Release"
echo "================================"
echo ""
read -p "Press Enter to continue or Ctrl+C to cancel..."
# Clean CMake cache to ensure fresh configuration
echo ""
echo "Cleaning CMake cache..."
rm -rf CMakeCache.txt CMakeFiles/
# Detect platform and set appropriate generator
if [[ "$OSTYPE" == "darwin"* ]]; then
# macOS
CMAKE_GENERATOR="Unix Makefiles"
BUILD_CMD="make"
elif [[ "$OSTYPE" == "msys" || "$OSTYPE" == "mingw"* ]]; then
# Windows with MinGW
CMAKE_GENERATOR="MinGW Makefiles"
BUILD_CMD="make"
else
# Linux and others
CMAKE_GENERATOR="Unix Makefiles"
BUILD_CMD="make"
fi
# Configure with embedding enabled
echo ""
echo "Configuring CMake for release (${OSTYPE})..."
cmake -G "$CMAKE_GENERATOR" .. -DEMBED_MAIN=ON -DEMBED_ASSETS=$EMBED_ASSETS -DCMAKE_BUILD_TYPE=Release
if [ $? -ne 0 ]; then
echo ""
echo "ERROR: CMake configuration failed!"
exit 1
fi
# Build
echo ""
echo "Building ReiLua Release..."
$BUILD_CMD
if [ $? -ne 0 ]; then
echo ""
echo "ERROR: Build failed!"
exit 1
fi
# Show embedded file info
echo ""
echo "================================"
echo "Embedded Files Summary"
echo "================================"
if [ -f "embedded_main.h" ]; then
echo ""
echo "Embedded Lua files:"
grep 'Embedded file:' embedded_main.h | sed 's/.*Embedded file: / - /'
else
echo "No Lua files embedded"
fi
if [ -f "embedded_assets.h" ]; then
echo ""
echo "Embedded assets:"
grep 'Embedded asset:' embedded_assets.h | sed 's/.*Embedded asset: / - /' | sed 's/ (.*//'
else
echo "No assets embedded"
fi
# Get executable size
echo ""
echo "================================"
echo "Build Complete!"
echo "================================"
# Detect executable name based on platform
if [[ "$OSTYPE" == "darwin"* ]]; then
EXE_NAME="ReiLua"
else
EXE_NAME="ReiLua.exe"
fi
EXESIZE=$(du -h "$EXE_NAME" | cut -f1)
echo ""
echo "Executable: $EXE_NAME ($EXESIZE)"
echo "Location: $(pwd)/$EXE_NAME"
echo ""
echo "Your game is ready for distribution!"
echo ""
echo "To test the release build:"
echo " ./$EXE_NAME --log (with console)"
echo " ./$EXE_NAME (production mode)"
echo ""
echo "To distribute:"
echo " - Copy $EXE_NAME to your distribution folder"
echo " - Rename it to your game name (optional)"
echo " - That's it! Single file distribution!"
echo ""
|