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#include "main.h"
#include "state.h"
#include "lua_core.h"
inline static void printVersion() {
if ( VERSION_DEV ) {
TraceLog( LOG_INFO, "ReiLua %d.%d.%d-Dev", VERSION_MAJOR, VERSION_MINOR, VERSION_PATCH );
}
else {
TraceLog( LOG_INFO, "ReiLua %d.%d.%d", VERSION_MAJOR, VERSION_MINOR, VERSION_PATCH );
}
#ifdef LUA_VERSION
TraceLog( LOG_INFO, "%s", LUA_VERSION );
#endif
#ifdef LUAJIT_VERSION
TraceLog( LOG_INFO, "%s", LUAJIT_VERSION );
#endif
}
int main( int argn, const char **argc ) {
char exePath[ STRING_LEN ] = { '\0' };
bool interpret_mode = false;
if ( 1 < argn ) {
if ( strcmp( argc[1], "--version" ) == 0 || strcmp( argc[1], "-v" ) == 0 ) {
printVersion();
return 1;
}
else if ( strcmp( argc[1], "--help" ) == 0 || strcmp( argc[1], "-h" ) == 0 ) {
printf( "Usage: ReiLua [Options] [Directory to main.lua or main]\nOptions:\n-h --help\tThis help\n-v --version\tShow ReiLua version\n-i --interpret\tInterpret mode [File name]\n" );
return 1;
}
else if ( strcmp( argc[1], "--interpret" ) == 0 || strcmp( argc[1], "-i" ) == 0 ) {
interpret_mode = true;
if ( 2 < argn ) {
sprintf( exePath, "%s/%s", GetWorkingDirectory(), argc[2] );
}
}
else{
sprintf( exePath, "%s/%s", GetWorkingDirectory(), argc[1] );
}
}
else {
sprintf( exePath, "%s/", GetWorkingDirectory() );
}
if ( interpret_mode ) {
stateInitInterpret( argn, argc );
lua_State *L = state->luaState;
lua_pushcfunction( L, luaTraceback );
int tracebackidx = lua_gettop( L );
luaL_loadfile( L, exePath );
if ( lua_pcall( L, 0, 0, tracebackidx ) != 0 ) {
TraceLog( LOG_ERROR, "Lua error: %s", lua_tostring( L, -1 ) );
return false;
}
}
else {
printVersion();
stateInit( argn, argc, exePath );
state->run = luaCallMain();
while ( state->run ) {
if ( WindowShouldClose() ) {
state->run = false;
}
luaCallProcess();
luaCallDraw();
}
luaCallExit();
}
stateFree();
return 0;
}
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