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path: root/src/platforms/core_desktop.c
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#include "main.h"
#include "lua_core.h"
#include "core.h"
#include "platforms/core_desktop.h"

static void platformDefineGlobals() {
	lua_State *L = state->luaState;

	lua_getglobal( L, "RL" );
/*DOC_DEFINES_START*/
	/* Keyboard keys (US keyboard layout) */
	assignGlobalInt( GLFW_KEY_UNKNOWN, "GLFW_KEY_UNKNOWN" ); // Key: Unknown
	/* GLFW API tokens. */
	assignGlobalInt( GLFW_RELEASE, "GLFW_RELEASE" ); // The key or mouse button was released
	assignGlobalInt( GLFW_PRESS, "GLFW_PRESS" ); // The key or mouse button was pressed
	assignGlobalInt( GLFW_REPEAT, "GLFW_REPEAT" ); // The key was held down until it repeated
	assignGlobalInt( GLFW_CONNECTED, "GLFW_CONNECTED" ); // Joystick connected
	assignGlobalInt( GLFW_DISCONNECTED, "GLFW_DISCONNECTED" ); // Joystick disconnected
	/* GLFW Window Events. */
	assignGlobalInt( GLFW_WINDOW_SIZE_EVENT, "GLFW_WINDOW_SIZE_EVENT" ); // GLFW event window size changed
	assignGlobalInt( GLFW_WINDOW_MAXIMIZE_EVENT, "GLFW_WINDOW_MAXIMIZE_EVENT" ); // GLFW event window maximize
	assignGlobalInt( GLFW_WINDOW_ICONYFY_EVENT, "GLFW_WINDOW_ICONYFY_EVENT" ); // GLFW event window iconify
	assignGlobalInt( GLFW_WINDOW_FOCUS_EVENT, "GLFW_WINDOW_FOCUS_EVENT" ); // GLFW event window focus
	assignGlobalInt( GLFW_WINDOW_DROP_EVENT, "GLFW_WINDOW_DROP_EVENT" ); // GLFW event window drop
	/* GLFW Input Events. */
	assignGlobalInt( GLFW_KEY_EVENT, "GLFW_KEY_EVENT" ); // GLFW event keyboard key
	assignGlobalInt( GLFW_CHAR_EVENT, "GLFW_CHAR_EVENT" ); // GLFW event Unicode character
	assignGlobalInt( GLFW_MOUSE_BUTTON_EVENT, "GLFW_MOUSE_BUTTON_EVENT" ); // GLFW event mouse button
	assignGlobalInt( GLFW_MOUSE_CURSOR_POS_EVENT, "GLFW_MOUSE_CURSOR_POS_EVENT" ); // GLFW event cursor position
	assignGlobalInt( GLFW_MOUSE_SCROLL_EVENT, "GLFW_MOUSE_SCROLL_EVENT" ); // GLFW event mouse scroll
	assignGlobalInt( GLFW_CURSOR_ENTER_EVENT, "GLFW_CURSOR_ENTER_EVENT" ); // GLFW event cursor enter/leave
	assignGlobalInt( GLFW_JOYSTICK_EVENT, "GLFW_JOYSTICK_EVENT" ); // GLFW event joystick
	/* GLFW Pen Tablet Events. NOTE! Experimental. Needs glfw PR https://github.com/glfw/glfw/pull/1445. */
	// assignGlobalInt( GLFW_PEN_TABLET_DATA_EVENT, "GLFW_PEN_TABLET_DATA_EVENT" ); // GLFW event pen tablet data
	// assignGlobalInt( GLFW_PEN_TABLET_CURSOR_EVENT, "GLFW_PEN_TABLET_CURSOR_EVENT" ); // GLFW event pen tablet cursor
	// assignGlobalInt( GLFW_PEN_TABLET_PROXIMITY_EVENT, "GLFW_PEN_TABLET_PROXIMITY_EVENT" ); // GLFW event pen tablet proximity
/*DOC_DEFINES_END*/
	lua_pop( L, -1 );
}

/* Functions. */

/*
## GLFW Core - Input-related functions: keyboard
*/

/*
> keyName = RL.GetKeyName( int key, int scancode )

This function returns the name of the specified printable key, encoded as UTF-8.
If the key is KEY_UNKNOWN, the scancode is used to identify the key,
otherwise the scancode is ignored. If you specify a non-printable key,
or KEY_UNKNOWN and a scancode that maps to a non-printable key,
this function returns nil but does not emit an error.

- Success return string or nil
*/
int lcoreGetKeyName( lua_State *L ) {
	int key = luaL_checkinteger( L, 1 );
	int scancode = luaL_checkinteger( L, 2 );

	const char *keyName = glfwGetKeyName( key, scancode );

	if ( keyName != NULL ) {
		lua_pushstring( L, keyName );
	}
	else {
		lua_pushnil( L );
	}

	return 1;
}

/*
> scancode = RL.GetKeyScancode( int key )

This function returns the platform-specific scancode of the specified key.
If the key is KEY_UNKNOWN or does not exist on the keyboard this method will return -1.

- Success return int
*/
int lcoreGetKeyScancode( lua_State *L ) {
	int key = luaL_checkinteger( L, 1 );

	lua_pushinteger( L, glfwGetKeyScancode( key ) );

	return 1;
}

static void luaPlatformRegister() {
	lua_State *L = state->luaState;
	lua_getglobal( L, "RL" );

	/* Input-related functions: keyboard. */
	assingGlobalFunction( "GetKeyName", lcoreGetKeyName );
	assingGlobalFunction( "GetKeyScancode", lcoreGetKeyScancode );

	lua_pop( L, -1 );
}

/* Events. */

/*
## Window events
*/

/*
> GLFWwindowsizeEvent = { int type, int width, int height }

Called when the window is resized. Type GLFW_WINDOW_SIZE_EVENT
*/
static void windowSizeEvent( GLFWwindow *window, int width, int height ) {
	/* Pass through to raylib callback. */
	state->raylibWindowSizeCallback( window, width, height );

	lua_State *L = state->luaState;

	lua_pushcfunction( L, luaTraceback );
	int tracebackidx = lua_gettop( L );

	lua_getglobal( L, "RL" );
	lua_getfield( L, -1, "event" );

    if ( lua_isfunction( L, -1 ) ) {
		lua_createtable( L, 3, 0 );
		lua_pushinteger( L, GLFW_WINDOW_SIZE_EVENT );
		lua_setfield( L, -2, "type" );
		lua_pushinteger( L, width );
		lua_setfield( L, -2, "width" );
		lua_pushinteger( L, height );
		lua_setfield( L, -2, "height" );

        if ( lua_pcall( L, 1, 0, tracebackidx ) != 0 ) {
			TraceLog( LOG_ERROR, "Lua error: %s", lua_tostring( L, -1 ) );
			state->run = false;
        }
    }
	lua_pop( L, -1 );
}

#if !defined( PLATFORM_WEB )

/*
> GLFWwindowmaximizeEvent = { int type, int maximized }

Called when the window is maximized or restored. Type GLFW_WINDOW_MAXIMIZE_EVENT
*/
static void windowMaximizeEvent( GLFWwindow *window, int maximized ) {
	/* Pass through to raylib callback. */
	state->raylibWindowMaximizeCallback( window, maximized );

	lua_State *L = state->luaState;

	lua_pushcfunction( L, luaTraceback );
	int tracebackidx = lua_gettop( L );

	lua_getglobal( L, "RL" );
	lua_getfield( L, -1, "event" );

    if ( lua_isfunction( L, -1 ) ) {
		lua_createtable( L, 2, 0 );
		lua_pushinteger( L, GLFW_WINDOW_MAXIMIZE_EVENT );
		lua_setfield( L, -2, "type" );
		lua_pushinteger( L, maximized );
		lua_setfield( L, -2, "maximized" );

        if ( lua_pcall( L, 1, 0, tracebackidx ) != 0 ) {
			TraceLog( LOG_ERROR, "Lua error: %s", lua_tostring( L, -1 ) );
			state->run = false;
        }
    }
	lua_pop( L, -1 );
}

#endif

/*
> GLFWwindowiconifyEvent = { int type, int iconified }

Called when the window is iconified or restored. Type GLFW_WINDOW_ICONYFY_EVENT
*/
static void windowIconyfyEvent( GLFWwindow *window, int iconified ) {
	/* Pass through to raylib callback. */
	state->raylibWindowIconifyCallback( window, iconified );

	lua_State *L = state->luaState;

	lua_pushcfunction( L, luaTraceback );
	int tracebackidx = lua_gettop( L );

	lua_getglobal( L, "RL" );
	lua_getfield( L, -1, "event" );

    if ( lua_isfunction( L, -1 ) ) {
		lua_createtable( L, 2, 0 );
		lua_pushinteger( L, GLFW_WINDOW_ICONYFY_EVENT );
		lua_setfield( L, -2, "type" );
		lua_pushinteger( L, iconified );
		lua_setfield( L, -2, "iconified" );

        if ( lua_pcall( L, 1, 0, tracebackidx ) != 0 ) {
			TraceLog( LOG_ERROR, "Lua error: %s", lua_tostring( L, -1 ) );
			state->run = false;
        }
    }
	lua_pop( L, -1 );
}

/*
> GLFWwindowfocusEvent = { int type, int focused }

Called when the window gains or loses input focus. Type GLFW_WINDOW_FOCUS_EVENT
*/
static void windowFocusEvent( GLFWwindow *window, int focused ) {
	/* Pass through to raylib callback. */
	state->raylibWindowFocusCallback( window, focused );

	lua_State *L = state->luaState;

	lua_pushcfunction( L, luaTraceback );
	int tracebackidx = lua_gettop( L );

	lua_getglobal( L, "RL" );
	lua_getfield( L, -1, "event" );

    if ( lua_isfunction( L, -1 ) ) {
		lua_createtable( L, 2, 0 );
		lua_pushinteger( L, GLFW_WINDOW_FOCUS_EVENT );
		lua_setfield( L, -2, "type" );
		lua_pushinteger( L, focused );
		lua_setfield( L, -2, "focused" );

        if ( lua_pcall( L, 1, 0, tracebackidx ) != 0 ) {
			TraceLog( LOG_ERROR, "Lua error: %s", lua_tostring( L, -1 ) );
			state->run = false;
        }
    }
	lua_pop( L, -1 );
}

/*
> GLFWdropEvent = { int type, int count, string{} paths }

Called when files are dropped to the window. Type GLFW_WINDOW_DROP_EVENT
*/
static void windowDropEvent( GLFWwindow *window, int count, const char **paths ) {
	/* Pass through to raylib callback. */
	state->raylibWindowDropCallback( window, count, paths );

	lua_State *L = state->luaState;

	lua_pushcfunction( L, luaTraceback );
	int tracebackidx = lua_gettop( L );

	lua_getglobal( L, "RL" );
	lua_getfield( L, -1, "event" );

    if ( lua_isfunction( L, -1 ) ) {
		lua_createtable( L, 3, 0 );
		lua_pushinteger( L, GLFW_WINDOW_DROP_EVENT );
		lua_setfield( L, -2, "type" );
		lua_pushinteger( L, count );
		lua_setfield( L, -2, "count" );

		lua_createtable( L, count, 0 );

		for ( int i = 0; i < count; ++i ) {
			lua_pushstring( L, paths[i] );
			lua_rawseti( L, -2, i+1 );
		}
		lua_setfield( L, -2, "paths" );

        if ( lua_pcall( L, 1, 0, tracebackidx ) != 0 ) {
			TraceLog( LOG_ERROR, "Lua error: %s", lua_tostring( L, -1 ) );
			state->run = false;
        }
    }
	lua_pop( L, -1 );
}

/*
## Input events
*/

/*
> GLFWkeyEvent = { int type, int key, int scancode, int action, int mods }

Called when a physical key is pressed or released or when it repeats. Type GLFW_KEY_EVENT
*/
static void keyInputEvent( GLFWwindow* window, int key, int scancode, int action, int mods ) {
	/* Pass through to raylib callback. */
	state->raylibKeyCallback( window, key, scancode, action, mods );

	lua_State *L = state->luaState;

	lua_pushcfunction( L, luaTraceback );
	int tracebackidx = lua_gettop( L );

	lua_getglobal( L, "RL" );
	lua_getfield( L, -1, "event" );

    if ( lua_isfunction( L, -1 ) ) {
		lua_createtable( L, 5, 0 );
		lua_pushinteger( L, GLFW_KEY_EVENT );
		lua_setfield( L, -2, "type" );
		lua_pushinteger( L, key );
		lua_setfield( L, -2, "key" );
		lua_pushinteger( L, scancode );
		lua_setfield( L, -2, "scancode" );
		lua_pushinteger( L, action );
		lua_setfield( L, -2, "action" );
		lua_pushinteger( L, mods );
		lua_setfield( L, -2, "mods" );

        if ( lua_pcall( L, 1, 0, tracebackidx ) != 0 ) {
			TraceLog( LOG_ERROR, "Lua error: %s", lua_tostring( L, -1 ) );
			state->run = false;
        }
    }
	lua_pop( L, -1 );
}

/*
> GLFWcharEvent = { int type, int key }

Unicode code points for key events that would have led to regular text input and generally behaves as a standard text field on that platform. Type GLFW_CHAR_EVENT
*/
static void charInputEvent( GLFWwindow* window, unsigned int key ) {
	/* Pass through to raylib callback. */
	state->raylibCharCallback( window, key );

	lua_State *L = state->luaState;

	lua_pushcfunction( L, luaTraceback );
	int tracebackidx = lua_gettop( L );

	lua_getglobal( L, "RL" );
	lua_getfield( L, -1, "event" );

    if ( lua_isfunction( L, -1 ) ) {
		lua_createtable( L, 2, 0 );
		lua_pushinteger( L, GLFW_CHAR_EVENT );
		lua_setfield( L, -2, "type" );
		lua_pushinteger( L, key );
		lua_setfield( L, -2, "key" );

        if ( lua_pcall( L, 1, 0, tracebackidx ) != 0 ) {
			TraceLog( LOG_ERROR, "Lua error: %s", lua_tostring( L, -1 ) );
			state->run = false;
        }
    }
	lua_pop( L, -1 );
}

/*
> GLFWmousebuttonEvent = { int type, int button, int action, int mods }

Called when a mouse button is pressed or released. Type GLFW_MOUSE_BUTTON_EVENT
*/
static void mouseButtonInputEvent( GLFWwindow* window, int button, int action, int mods ) {
	/* Pass through to raylib callback. */
	state->raylibMouseButtonCallback( window, button, action, mods );

	lua_State *L = state->luaState;

	lua_pushcfunction( L, luaTraceback );
	int tracebackidx = lua_gettop( L );

	lua_getglobal( L, "RL" );
	lua_getfield( L, -1, "event" );

    if ( lua_isfunction( L, -1 ) ) {
		lua_createtable( L, 4, 0 );
		lua_pushinteger( L, GLFW_MOUSE_BUTTON_EVENT );
		lua_setfield( L, -2, "type" );
		lua_pushinteger( L, button );
		lua_setfield( L, -2, "button" );
		lua_pushinteger( L, action );
		lua_setfield( L, -2, "action" );
		lua_pushinteger( L, mods );
		lua_setfield( L, -2, "mods" );

        if ( lua_pcall( L, 1, 0, tracebackidx ) != 0 ) {
			TraceLog( LOG_ERROR, "Lua error: %s", lua_tostring( L, -1 ) );
			state->run = false;
        }
    }
	lua_pop( L, -1 );
}

/*
> GLFWcursorposEvent = { int type, float x, float y }

Called when the cursor moves over the window. Type GLFW_MOUSE_CURSOR_POS_EVENT
*/
static void mouseCursorPosInputEvent( GLFWwindow* window, double x, double y ) {
	/* Pass through to raylib callback. */
	state->raylibMouseCursorPosCallback( window, x, y );

	lua_State *L = state->luaState;

	lua_pushcfunction( L, luaTraceback );
	int tracebackidx = lua_gettop( L );

	lua_getglobal( L, "RL" );
	lua_getfield( L, -1, "event" );

    if ( lua_isfunction( L, -1 ) ) {
		lua_createtable( L, 3, 0 );
		lua_pushinteger( L, GLFW_MOUSE_CURSOR_POS_EVENT );
		lua_setfield( L, -2, "type" );
		lua_pushnumber( L, x );
		lua_setfield( L, -2, "x" );
		lua_pushnumber( L, y );
		lua_setfield( L, -2, "y" );

        if ( lua_pcall( L, 1, 0, tracebackidx ) != 0 ) {
			TraceLog( LOG_ERROR, "Lua error: %s", lua_tostring( L, -1 ) );
			state->run = false;
        }
    }
	lua_pop( L, -1 );
}

/*
> GLFWscrollEvent = { int type, float xoffset, float yoffset }

Called when the user scrolls, whether with a mouse wheel or touchpad gesture. Type GLFW_MOUSE_SCROLL_EVENT
*/
static void mouseScrollInputEvent( GLFWwindow* window, double xoffset, double yoffset ) {
	/* Pass through to raylib callback. */
	state->raylibMouseScrollCallback( window, xoffset, yoffset );

	lua_State *L = state->luaState;

	lua_pushcfunction( L, luaTraceback );
	int tracebackidx = lua_gettop( L );

	lua_getglobal( L, "RL" );
	lua_getfield( L, -1, "event" );

    if ( lua_isfunction( L, -1 ) ) {
		lua_createtable( L, 3, 0 );
		lua_pushinteger( L, GLFW_MOUSE_SCROLL_EVENT );
		lua_setfield( L, -2, "type" );
		lua_pushnumber( L, xoffset );
		lua_setfield( L, -2, "xoffset" );
		lua_pushnumber( L, yoffset );
		lua_setfield( L, -2, "yoffset" );

        if ( lua_pcall( L, 1, 0, tracebackidx ) != 0 ) {
			TraceLog( LOG_ERROR, "Lua error: %s", lua_tostring( L, -1 ) );
			state->run = false;
        }
    }
	lua_pop( L, -1 );
}

/*
> GLFWcursorenterEvent = { int type, int enter }

Called when the cursor enters or leaves the content area of a window. Type GLFW_CURSOR_ENTER_EVENT
*/
static void cursorEnterInputEvent( GLFWwindow* window, int enter ) {
	/* Pass through to raylib callback. */
	state->raylibCursorEnterCallback( window, enter );

	lua_State *L = state->luaState;

	lua_pushcfunction( L, luaTraceback );
	int tracebackidx = lua_gettop( L );

	lua_getglobal( L, "RL" );
	lua_getfield( L, -1, "event" );

    if ( lua_isfunction( L, -1 ) ) {
		lua_createtable( L, 2, 0 );
		lua_pushinteger( L, GLFW_CURSOR_ENTER_EVENT );
		lua_setfield( L, -2, "type" );
		lua_pushinteger( L, enter );
		lua_setfield( L, -2, "enter" );

        if ( lua_pcall( L, 1, 0, tracebackidx ) != 0 ) {
			TraceLog( LOG_ERROR, "Lua error: %s", lua_tostring( L, -1 ) );
			state->run = false;
        }
    }
	lua_pop( L, -1 );
}

/*
> GLFWjoystickEvent = { int type, int jid, int event }

Called when a joystick is connected or disconnected. Type GLFW_JOYSTICK_EVENT
*/
static void joystickEvent( int jid, int event ) {
	/* Pass through to raylib callback. */
	if ( state->raylibJoystickCallback != NULL ) {
		state->raylibJoystickCallback( jid, event );
	}

	lua_State *L = state->luaState;

	lua_pushcfunction( L, luaTraceback );
	int tracebackidx = lua_gettop( L );

	lua_getglobal( L, "RL" );
	lua_getfield( L, -1, "event" );

    if ( lua_isfunction( L, -1 ) ) {
		lua_createtable( L, 3, 0 );
		lua_pushinteger( L, GLFW_JOYSTICK_EVENT );
		lua_setfield( L, -2, "type" );
		lua_pushinteger( L, jid );
		lua_setfield( L, -2, "jid" );
		lua_pushinteger( L, event );
		lua_setfield( L, -2, "event" );

        if ( lua_pcall( L, 1, 0, tracebackidx ) != 0 ) {
			TraceLog( LOG_ERROR, "Lua error: %s", lua_tostring( L, -1 ) );
			state->run = false;
        }
    }
	lua_pop( L, -1 );
}

/*
> GLFWpentabletdataEvent = { int type, float x, float y, float z, float pressure, float pitch, float yaw, float roll }

Called when the pen tablet data is updated. Type GLFW_PEN_TABLET_DATA_EVENT
NOTE! Experimental. Needs glfw PR https://github.com/glfw/glfw/pull/1445
*/
// static void penTabletDataEvent( double x, double y, double z, double pressure, double pitch, double yaw, double roll ) {
// 	lua_State *L = state->luaState;

// 	lua_pushcfunction( L, luaTraceback );
// 	int tracebackidx = lua_gettop( L );

// 	lua_getglobal( L, "RL" );
// 	lua_getfield( L, -1, "event" );

//     if ( lua_isfunction( L, -1 ) ) {
// 		lua_createtable( L, 8, 0 );
// 		lua_pushinteger( L, GLFW_PEN_TABLET_DATA_EVENT );
// 		lua_setfield( L, -2, "type" );
// 		lua_pushnumber( L, x );
// 		lua_setfield( L, -2, "x" );
// 		lua_pushnumber( L, y );
// 		lua_setfield( L, -2, "y" );
// 		lua_pushnumber( L, z );
// 		lua_setfield( L, -2, "z" );
// 		lua_pushnumber( L, pressure );
// 		lua_setfield( L, -2, "pressure" );
// 		lua_pushnumber( L, pitch );
// 		lua_setfield( L, -2, "pitch" );
// 		lua_pushnumber( L, yaw );
// 		lua_setfield( L, -2, "yaw" );
// 		lua_pushnumber( L, roll );
// 		lua_setfield( L, -2, "roll" );

//         if ( lua_pcall( L, 1, 0, tracebackidx ) != 0 ) {
// 			TraceLog( LOG_ERROR, "Lua error: %s", lua_tostring( L, -1 ) );
// 			state->run = false;
//         }
//     }
// 	lua_pop( L, -1 );
// }

/*
> GLFWpentabletcursorEvent = { int type, int identifier }

Called when the pen tablet cursor has changed. Type GLFW_PEN_TABLET_CURSOR_EVENT
NOTE! Experimental. Needs glfw PR https://github.com/glfw/glfw/pull/1445
*/
// static void penTabletCursorEvent( unsigned int identifier ) {
// 	lua_State *L = state->luaState;

// 	lua_pushcfunction( L, luaTraceback );
// 	int tracebackidx = lua_gettop( L );

// 	lua_getglobal( L, "RL" );
// 	lua_getfield( L, -1, "event" );

//     if ( lua_isfunction( L, -1 ) ) {
// 		lua_createtable( L, 2, 0 );
// 		lua_pushinteger( L, GLFW_PEN_TABLET_CURSOR_EVENT );
// 		lua_setfield( L, -2, "type" );
// 		lua_pushinteger( L, identifier );
// 		lua_setfield( L, -2, "identifier" );

//         if ( lua_pcall( L, 1, 0, tracebackidx ) != 0 ) {
// 			TraceLog( LOG_ERROR, "Lua error: %s", lua_tostring( L, -1 ) );
// 			state->run = false;
//         }
//     }
// 	lua_pop( L, -1 );
// }

/*
> GLFWpentabletproximityEvent = { int type, int proxState }

Called when the pen tablet proximity has changed. Type GLFW_PEN_TABLET_PROXIMITY_EVENT
NOTE! Experimental. Needs glfw PR https://github.com/glfw/glfw/pull/1445
*/
// static void penTabletProximityEvent( int proxState ) {
// 	lua_State *L = state->luaState;

// 	lua_pushcfunction( L, luaTraceback );
// 	int tracebackidx = lua_gettop( L );

// 	lua_getglobal( L, "RL" );
// 	lua_getfield( L, -1, "event" );

//     if ( lua_isfunction( L, -1 ) ) {
// 		lua_createtable( L, 2, 0 );
// 		lua_pushinteger( L, GLFW_PEN_TABLET_PROXIMITY_EVENT );
// 		lua_setfield( L, -2, "type" );
// 		lua_pushinteger( L, proxState );
// 		lua_setfield( L, -2, "state" );

//         if ( lua_pcall( L, 1, 0, tracebackidx ) != 0 ) {
// 			TraceLog( LOG_ERROR, "Lua error: %s", lua_tostring( L, -1 ) );
// 			state->run = false;
//         }
//     }
// 	lua_pop( L, -1 );
// }

static void platformRegisterEvents() {
	/* Window events. */
	state->raylibWindowSizeCallback = glfwSetWindowSizeCallback( GetWindowHandle(), windowSizeEvent );
#if !defined( PLATFORM_WEB )
	state->raylibWindowMaximizeCallback = glfwSetWindowMaximizeCallback( GetWindowHandle(), windowMaximizeEvent );
#endif
	state->raylibWindowIconifyCallback = glfwSetWindowIconifyCallback( GetWindowHandle(), windowIconyfyEvent );
	state->raylibWindowFocusCallback = glfwSetWindowFocusCallback( GetWindowHandle(), windowFocusEvent );
	state->raylibWindowDropCallback = glfwSetDropCallback( GetWindowHandle(), windowDropEvent );

	/* Input events. */
	state->raylibKeyCallback = glfwSetKeyCallback( GetWindowHandle(), keyInputEvent );
	state->raylibCharCallback = glfwSetCharCallback( GetWindowHandle(), charInputEvent );
	state->raylibMouseButtonCallback = glfwSetMouseButtonCallback( GetWindowHandle(), mouseButtonInputEvent );
	state->raylibMouseCursorPosCallback = glfwSetCursorPosCallback( GetWindowHandle(), mouseCursorPosInputEvent );
	state->raylibMouseScrollCallback = glfwSetScrollCallback( GetWindowHandle(), mouseScrollInputEvent );
	state->raylibCursorEnterCallback = glfwSetCursorEnterCallback( GetWindowHandle(), cursorEnterInputEvent );
	state->raylibJoystickCallback = glfwSetJoystickCallback( joystickEvent );
	/* NOTE! Experimental. Needs glfw PR https://github.com/glfw/glfw/pull/1445 */
	// state->glfwtabletDataCallback = glfwSetPenTabletDataCallback( penTabletDataEvent );
	// state->glfwtabletCursorCallback = glfwSetPenTabletCursorCallback( penTabletCursorEvent );
	// state->glfwtabletProximityCallback = glfwSetPenTabletProximityCallback( penTabletProximityEvent );
}