1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
|
#include "main.h"
#include "state.h"
#include "lua_core.h"
#include "lrlgl.h"
/*
## RLGL - Framebuffer state
*/
/*
> success = RL.rlEnableFramebuffer( int id )
Enable render texture (fbo)
- Failure return false
- Success return true
*/
int lrlglEnableFramebuffer( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlEnableFramebuffer( int id )" );
lua_pushboolean( L, false );
return 1;
}
rlEnableFramebuffer( lua_tointeger( L, 1 ) );
lua_pushboolean( L, true );
return 1;
}
/*
> RL.rlDisableFramebuffer()
Disable render texture (fbo), return to default framebuffer
*/
int lrlglDisableFramebuffer( lua_State *L ) {
rlDisableFramebuffer();
return 0;
}
/*
> success = RL.rlActiveDrawBuffers( int count )
Activate multiple draw color buffers
- Failure return false
- Success return true
*/
int lrlglActiveDrawBuffers( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlActiveDrawBuffers( int count )" );
lua_pushboolean( L, false );
return 1;
}
rlActiveDrawBuffers( lua_tointeger( L, 1 ) );
lua_pushboolean( L, true );
return 1;
}
/*
## RLGL - General render state
*/
/*
> RL.rlEnableColorBlend()
Enable color blending
*/
int lrlglEnableColorBlend( lua_State *L ) {
rlEnableColorBlend();
return 0;
}
/*
> RL.rlDisableColorBlend()
Disable color blending
*/
int lrlglDisableColorBlend( lua_State *L ) {
rlDisableColorBlend();
return 0;
}
/*
> RL.rlEnableDepthTest()
Enable depth test
*/
int lrlglEnableDepthTest( lua_State *L ) {
rlEnableDepthTest();
return 0;
}
/*
> RL.rlDisableDepthTest()
Disable depth test
*/
int lrlglDisableDepthTest( lua_State *L ) {
rlDisableDepthTest();
return 0;
}
/*
> RL.rlEnableDepthMask()
Enable depth write
*/
int lrlglEnableDepthMask( lua_State *L ) {
rlEnableDepthMask();
return 0;
}
/*
> RL.rlDisableDepthMask()
Disable depth write
*/
int lrlglDisableDepthMask( lua_State *L ) {
rlDisableDepthMask();
return 0;
}
/*
> RL.rlEnableBackfaceCulling()
Enable backface culling
*/
int lrlglEnableBackfaceCulling( lua_State *L ) {
rlEnableBackfaceCulling();
return 0;
}
/*
> RL.rlDisableBackfaceCulling()
Disable backface culling
*/
int lrlglDisableBackfaceCulling( lua_State *L ) {
rlDisableBackfaceCulling();
return 0;
}
/*
> success = RL.rlSetCullFace( int mode )
Set face culling mode
- Failure return false
- Success return true
*/
int lrlglSetCullFace( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlSetCullFace( int mode )" );
lua_pushboolean( L, false );
return 1;
}
rlSetCullFace( lua_tointeger( L, 1 ) );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.rlSetLineWidth( float width )
Set the line drawing width
- Failure return false
- Success return true
*/
int lrlglSetLineWidth( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlSetLineWidth( float width )" );
lua_pushboolean( L, false );
return 1;
}
rlSetLineWidth( lua_tonumber( L, 1 ) );
lua_pushboolean( L, true );
return 1;
}
/*
> width = RL.rlGetLineWidth()
Get the line drawing width
- Success return float
*/
int lrlglGetLineWidth( lua_State *L ) {
lua_pushnumber( L, rlGetLineWidth() );
return 1;
}
/*
> RL.rlEnableSmoothLines()
Enable line aliasing
*/
int lrlglEnableSmoothLines( lua_State *L ) {
rlEnableSmoothLines();
return 0;
}
/*
> RL.rlDisableSmoothLines()
Disable line aliasing
*/
int lrlglDisableSmoothLines( lua_State *L ) {
rlDisableSmoothLines();
return 0;
}
/*
## RLGL - Initialization functions
*/
/*
> version = RL.rlGetVersion()
Get current OpenGL version
- Success return int
*/
int lrlglGetVersion( lua_State *L ) {
lua_pushinteger( L, rlGetVersion() );
return 1;
}
/*
## RLGL - Textures management
*/
/*
> id = RL.rlLoadTexture( Vector2 size, int format, int mipmapCount )
Load texture in GPU
- Failure return -1
- Success return int
*/
int lrlglLoadTexture( lua_State *L ) {
if ( !lua_istable( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlLoadTexture( Vector2 size, int format, int mipmapCount )" );
lua_pushinteger( L, -1 );
return 1;
}
Vector2 size = uluaGetVector2Index( L, 1 );
int format = lua_tointeger( L, 2 );
int mipmapCount = lua_tointeger( L, 3 );
lua_pushinteger( L, rlLoadTexture( NULL, size.x, size.y, format, mipmapCount ) );
return 1;
}
/*
> id = RL.rlLoadTextureDepth( Vector2 size, bool useRenderBuffer )
Load depth texture/renderbuffer ( to be attached to fbo )
- Failure return -1
- Success return int
*/
int lrlglLoadTextureDepth( lua_State *L ) {
if ( !lua_istable( L, 1 ) || !lua_isboolean( L, 2 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlLoadTextureDepth( Vector2 size, bool useRenderBuffer )" );
lua_pushinteger( L, -1 );
return 1;
}
Vector2 size = uluaGetVector2Index( L, 1 );
bool useRenderBuffer = lua_toboolean( L, 2 );
lua_pushinteger( L, rlLoadTextureDepth( size.x, size.y, useRenderBuffer ) );
return 1;
}
/*
> success = RL.rlUnloadTexture( int id )
Unload texture from GPU memory
- Failure return false
- Success return true
*/
int lrlglUnloadTexture( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlUnloadTexture( int id )" );
lua_pushboolean( L, false );
return 1;
}
rlUnloadTexture( lua_tointeger( L, 1 ) );
lua_pushboolean( L, true );
return 1;
}
/*
## RLGL - Framebuffer management (fbo)
*/
/*
> fboId = RL.rlLoadFramebuffer( Vector2 size )
Load an empty framebuffer
- Failure return -1
- Success return int
*/
int lrlglLoadFramebuffer( lua_State *L ) {
if ( !lua_istable( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlLoadFramebuffer( Vector2 size )" );
lua_pushinteger( L, -1 );
return 1;
}
Vector2 size = uluaGetVector2Index( L, 1 );
lua_pushinteger( L, rlLoadFramebuffer( size.x, size.y ) );
return 1;
}
/*
> success = RL.rlFramebufferAttach( int fboId, int texId, int attachType, int texType, int mipLevel )
Attach texture/renderbuffer to a framebuffer
- Failure return false
- Success return true
*/
int lrlglFramebufferAttach( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) || !lua_isnumber( L, 2 ) || !lua_isnumber( L, 3 )
|| !lua_isnumber( L, 4 ) || !lua_isnumber( L, 5 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlFramebufferAttach( int fboId, int texId, int attachType, int texType, int mipLevel )" );
lua_pushboolean( L, false );
return 1;
}
unsigned int fboId = lua_tointeger( L, 1 );
unsigned int texId = lua_tointeger( L, 2 );
int attachType = lua_tointeger( L, 3 );
int texType = lua_tointeger( L, 4 );
int mipLevel = lua_tointeger( L, 5 );
rlFramebufferAttach( fboId, texId, attachType, texType, mipLevel );
lua_pushboolean( L, true );
return 1;
}
/*
> isComplete = RL.rlFramebufferComplete( int id )
Verify framebuffer is complete
- Failure return nil
- Success return bool
*/
int lrlglFramebufferComplete( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlFramebufferComplete( int id )" );
lua_pushnil( L );
return 1;
}
unsigned int id = lua_tointeger( L, 1 );
lua_pushboolean( L, rlFramebufferComplete( id ) );
return 1;
}
/*
> success = RL.rlUnloadFramebuffer( int id )
Delete framebuffer from GPU
- Failure return nil
- Success return bool
*/
int lrlglUnloadFramebuffer( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlUnloadFramebuffer( int id )" );
lua_pushboolean( L, false );
return 1;
}
unsigned int id = lua_tointeger( L, 1 );
rlUnloadFramebuffer( id );
lua_pushboolean( L, true );
return 1;
}
|