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#include "main.h"
#include "state.h"
#include "lua_core.h"
#include "lrlgl.h"
/*
## RLGL - General render state
*/
/*
> success = RL.rlSetLineWidth( float width )
Set the line drawing width
- Failure return false
- Success return true
*/
int lrlglSetLineWidth( lua_State *L ) {
if ( !lua_isnumber( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlSetLineWidth( float width )" );
lua_pushboolean( L, false );
return 1;
}
rlSetLineWidth( lua_tonumber( L, -1 ) );
lua_pushboolean( L, true );
return 1;
}
/*
> width = RL.rlGetLineWidth()
Get the line drawing width
- Success return float
*/
int lrlglGetLineWidth( lua_State *L ) {
lua_pushnumber( L, rlGetLineWidth() );
return 1;
}
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