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#include "main.h"
#include "state.h"
#include "lua_core.h"
#include "lrlgl.h"
/*
## RLGL - General render state
*/
/*
> RL.rlEnableColorBlend()
Enable color blending
*/
int lrlglEnableColorBlend( lua_State *L ) {
rlEnableColorBlend();
return 0;
}
/*
> RL.rlDisableColorBlend()
Disable color blending
*/
int lrlglDisableColorBlend( lua_State *L ) {
rlDisableColorBlend();
return 0;
}
/*
> RL.rlEnableDepthTest()
Enable depth test
*/
int lrlglEnableDepthTest( lua_State *L ) {
rlEnableDepthTest();
return 0;
}
/*
> RL.rlDisableDepthTest()
Disable depth test
*/
int lrlglDisableDepthTest( lua_State *L ) {
rlDisableDepthTest();
return 0;
}
/*
> RL.rlEnableDepthMask()
Enable depth write
*/
int lrlglEnableDepthMask( lua_State *L ) {
rlEnableDepthMask();
return 0;
}
/*
> RL.rlDisableDepthMask()
Disable depth write
*/
int lrlglDisableDepthMask( lua_State *L ) {
rlDisableDepthMask();
return 0;
}
/*
> RL.rlEnableBackfaceCulling()
Enable backface culling
*/
int lrlglEnableBackfaceCulling( lua_State *L ) {
rlEnableBackfaceCulling();
return 0;
}
/*
> RL.rlDisableBackfaceCulling()
Disable backface culling
*/
int lrlglDisableBackfaceCulling( lua_State *L ) {
rlDisableBackfaceCulling();
return 0;
}
/*
> success = RL.rlSetCullFace( int mode )
Set face culling mode
- Failure return false
- Success return true
*/
int lrlglSetCullFace( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlSetCullFace( int mode )" );
lua_pushboolean( L, false );
return 1;
}
rlSetCullFace( lua_tointeger( L, 1 ) );
lua_pushboolean( L, true );
return 1;
}
/*
> success = RL.rlSetLineWidth( float width )
Set the line drawing width
- Failure return false
- Success return true
*/
int lrlglSetLineWidth( lua_State *L ) {
if ( !lua_isnumber( L, 1 ) ) {
TraceLog( LOG_WARNING, "%s", "Bad call of function. RL.rlSetLineWidth( float width )" );
lua_pushboolean( L, false );
return 1;
}
rlSetLineWidth( lua_tonumber( L, 1 ) );
lua_pushboolean( L, true );
return 1;
}
/*
> width = RL.rlGetLineWidth()
Get the line drawing width
- Success return float
*/
int lrlglGetLineWidth( lua_State *L ) {
lua_pushnumber( L, rlGetLineWidth() );
return 1;
}
/*
> RL.rlEnableSmoothLines()
Enable line aliasing
*/
int lrlglEnableSmoothLines( lua_State *L ) {
rlEnableSmoothLines();
return 0;
}
/*
> RL.rlDisableSmoothLines()
Disable line aliasing
*/
int lrlglDisableSmoothLines( lua_State *L ) {
rlDisableSmoothLines();
return 0;
}
/*
## RLGL - Initialization functions
*/
/*
> version = RL.rlGetVersion()
Get current OpenGL version
- Success return int
*/
int lrlglGetVersion( lua_State *L ) {
lua_pushinteger( L, rlGetVersion() );
return 1;
}
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