1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
|
#include "main.h"
#include "state.h"
#include "text.h"
#include "textures.h"
#include "lua_core.h"
void unloadGlyphInfo( GlyphInfo *glyph ) {
UnloadImage( glyph->image );
}
// DrawTextBoxed is modified DrawTextBoxedSelectable from raylib [text] example - Rectangle bounds
// Draw text using font inside rectangle limits
static int DrawTextBoxed( Font font, const char *text, Rectangle rec, float fontSize, float spacing,
bool wordWrap, Color *tints, int tintCount, Color *backTints, int backTintCount )
{
int length = TextLength(text); // Total length in bytes of the text, scanned by codepoints in loop
float textOffsetY = 0; // Offset between lines (on line break '\n')
float textOffsetX = 0.0f; // Offset X to next character to draw
float scaleFactor = fontSize/(float)font.baseSize; // Character rectangle scaling factor
// Word/character wrapping mechanism variables
enum { MEASURE_STATE = 0, DRAW_STATE = 1 };
int state = wordWrap ? MEASURE_STATE : DRAW_STATE;
int startLine = -1; // Index where to begin drawing (where a line begins)
int endLine = -1; // Index where to stop drawing (where a line ends)
int lastk = -1; // Holds last value of the character position
Color tint = BLACK;
Color backTint = BLANK;
Vector2 mousePos = GetMousePosition();
int mouseChar = -1;
for ( int i = 0, k = 0; i < length; i++, k++)
{
if ( i < tintCount ) {
tint = tints[i];
}
if ( i < backTintCount ) {
backTint = backTints[i];
}
// Get next codepoint from byte string and glyph index in font
int codepointByteCount = 0;
int codepoint = GetCodepoint(&text[i], &codepointByteCount);
int index = GetGlyphIndex(font, codepoint);
// NOTE: Normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f)
// but we need to draw all of the bad bytes using the '?' symbol moving one byte
if (codepoint == 0x3f) codepointByteCount = 1;
i += (codepointByteCount - 1);
float glyphWidth = 0;
if (codepoint != '\n')
{
glyphWidth = (font.glyphs[index].advanceX == 0) ? font.recs[index].width*scaleFactor : font.glyphs[index].advanceX*scaleFactor;
if (i + 1 < length) glyphWidth = glyphWidth + spacing;
}
// NOTE: When wordWrap is ON we first measure how much of the text we can draw before going outside of the rec container
// We store this info in startLine and endLine, then we change states, draw the text between those two variables
// and change states again and again recursively until the end of the text (or until we get outside of the container).
// When wordWrap is OFF we don't need the measure state so we go to the drawing state immediately
// and begin drawing on the next line before we can get outside the container.
if (state == MEASURE_STATE)
{
// TODO: There are multiple types of spaces in UNICODE, maybe it's a good idea to add support for more
// Ref: http://jkorpela.fi/chars/spaces.html
if ((codepoint == ' ') || (codepoint == '\t') || (codepoint == '\n')) endLine = i;
if ((textOffsetX + glyphWidth) > rec.width)
{
endLine = (endLine < 1)? i : endLine;
if (i == endLine) endLine -= codepointByteCount;
if ((startLine + codepointByteCount) == endLine) endLine = (i - codepointByteCount);
state = !state;
}
else if ((i + 1) == length)
{
endLine = i;
state = !state;
}
else if (codepoint == '\n') state = !state;
if (state == DRAW_STATE)
{
textOffsetX = 0;
i = startLine;
glyphWidth = 0;
// Save character position when we switch states
int tmp = lastk;
lastk = k - 1;
k = tmp;
}
}
else
{
if (codepoint == '\n')
{
if (!wordWrap)
{
textOffsetY += (font.baseSize + font.baseSize/2)*scaleFactor;
textOffsetX = 0;
}
}
else
{
if (!wordWrap && ((textOffsetX + glyphWidth) > rec.width))
{
textOffsetY += (font.baseSize + font.baseSize/2)*scaleFactor;
textOffsetX = 0;
}
// When text overflows rectangle height limit, just stop drawing
if ((textOffsetY + font.baseSize*scaleFactor) > rec.height) break;
// Draw selection background
// bool isGlyphSelected = false;
// if ((selectStart >= 0) && (k >= selectStart) && (k < (selectStart + selectLength)))
// {
// DrawRectangleRec((Rectangle){ rec.x + textOffsetX - 1, rec.y + textOffsetY, glyphWidth, (float)font.baseSize*scaleFactor }, selectBackTint);
// isGlyphSelected = true;
// }
if ( CheckCollisionPointRec( mousePos, (Rectangle){ rec.x + textOffsetX - 1, rec.y + textOffsetY, glyphWidth, (float)font.baseSize*scaleFactor } ) ) {
mouseChar = i;
}
if ( 0 < backTint.a ) {
DrawRectangleRec((Rectangle){ rec.x + textOffsetX - 1, rec.y + textOffsetY, glyphWidth, (float)font.baseSize*scaleFactor }, backTint);
}
// Draw current character glyph
if ((codepoint != ' ') && (codepoint != '\t'))
{
// DrawTextCodepoint(font, codepoint, (Vector2){ rec.x + textOffsetX, rec.y + textOffsetY }, fontSize, isGlyphSelected? selectTint : tint);
DrawTextCodepoint( font, codepoint, (Vector2){ rec.x + textOffsetX, rec.y + textOffsetY }, fontSize, tint );
}
}
if (wordWrap && (i == endLine))
{
textOffsetY += (font.baseSize + font.baseSize/2)*scaleFactor;
textOffsetX = 0;
startLine = endLine;
endLine = -1;
glyphWidth = 0;
// selectStart += lastk - k;
k = lastk;
state = !state;
}
}
if ((textOffsetX != 0) || (codepoint != ' ')) textOffsetX += glyphWidth; // avoid leading spaces
}
return mouseChar;
}
static inline void getCodepoints( lua_State *L, int codepoints[], int index ) {
int t = index;
int i = 0;
lua_pushnil( L );
while ( lua_next( L, t ) != 0 ) {
codepoints[i] = lua_tointeger( L, -1 );
i++;
lua_pop( L, 1 );
}
}
/*
## Text - Font loading/unloading functions
*/
/*
> font = RL.GetFontDefault()
Get the default Font. Return as lightuserdata
- Success return Font
*/
int ltextGetFontDefault( lua_State *L ) {
lua_pushlightuserdata( L, &state->defaultFont );
return 1;
}
/*
> font = RL.LoadFont( string fileName )
Load font from file into GPU memory (VRAM)
- Failure return nil
- Success return Font
*/
int ltextLoadFont( lua_State *L ) {
if ( FileExists( luaL_checkstring( L, 1 ) ) ) {
uluaPushFont( L, LoadFont( lua_tostring( L, 1 ) ) );
return 1;
}
TraceLog( state->logLevelInvalid, "Invalid file '%s'", lua_tostring( L, 1 ) );
lua_pushnil( L );
return 1;
}
/*
> font = RL.LoadFontEx( string fileName, int fontSize, int{} codepoints )
Load font from file with extended parameters, use NULL for codepoints to load the default character set
- Failure return nil
- Success return Font
*/
int ltextLoadFontEx( lua_State *L ) {
int fontSize = luaL_checkinteger( L, 2 );
if ( FileExists( luaL_checkstring( L, 1 ) ) ) {
if ( lua_istable( L, 3 ) ) {
int codepointCount = uluaGetTableLen( L, 3 );
int codepoints[ codepointCount ];
getCodepoints( L, codepoints, 3 );
uluaPushFont( L, LoadFontEx( lua_tostring( L, 1 ), fontSize, codepoints, codepointCount ) );
return 1;
}
uluaPushFont( L, LoadFontEx( lua_tostring( L, 1 ), fontSize, NULL, 0 ) );
return 1;
}
TraceLog( state->logLevelInvalid, "Invalid file '%s'", lua_tostring( L, 1 ) );
lua_pushnil( L );
return 1;
}
/*
> font = RL.LoadFontFromImage( Image image, Color key, int firstChar )
Load font from Image (XNA style)
- Success return Font
*/
int ltextLoadFontFromImage( lua_State *L ) {
Image *image = uluaGetImage( L, 1 );
Color key = uluaGetColor( L, 2 );
int firstChar = luaL_checkinteger( L, 3 );
uluaPushFont( L, LoadFontFromImage( *image, key, firstChar ) );
return 1;
}
/*
> font = RL.LoadFontFromMemory( string fileType, Buffer fileData, int fontSize, int{} codepoints )
Load font from memory buffer, fileType refers to extension: i.e. '.ttf'. NOTE: fileData type should be unsigned char
- Success return Font
*/
int ltextLoadFontFromMemory( lua_State *L ) {
const char *fileType = luaL_checkstring( L, 1 );
Buffer *fileData = uluaGetBuffer( L, 2 );
int fontSize = luaL_checkinteger( L, 3 );
if ( lua_istable( L, 4 ) ) {
int codepointCount = uluaGetTableLen( L, 4 );
int codepoints[ codepointCount ];
getCodepoints( L, codepoints, 4 );
uluaPushFont( L, LoadFontFromMemory( fileType, fileData->data, fileData->size, fontSize, codepoints, codepointCount ) );
return 1;
}
/* If no codepoints provided. */
uluaPushFont( L, LoadFontFromMemory( fileType, fileData->data, fileData->size, fontSize, NULL, 0 ) );
return 1;
}
/*
> font = RL.LoadFontFromData( Font{} fontData )
Load Font from data
- Success return Font
*/
int ltextLoadFontFromData( lua_State *L ) {
luaL_checktype( L, 1, LUA_TTABLE );
Font font = { 0 };
int t = 1;
lua_pushnil( L );
while ( lua_next( L, t ) != 0 ) {
if ( strcmp( "baseSize", (char*)lua_tostring( L, -2 ) ) == 0 ) {
font.baseSize = luaL_checkinteger( L, -1 );
}
else if ( strcmp( "glyphCount", (char*)lua_tostring( L, -2 ) ) == 0 ) {
font.glyphCount = luaL_checkinteger( L, -1 );
}
else if ( strcmp( "glyphPadding", (char*)lua_tostring( L, -2 ) ) == 0 ) {
font.glyphPadding = luaL_checkinteger( L, -1 );
}
else if ( strcmp( "texture", (char*)lua_tostring( L, -2 ) ) == 0 ) {
font.texture = *uluaGetTexture( L, lua_gettop( L ) );
}
else if ( strcmp( "recs", (char*)lua_tostring( L, -2 ) ) == 0 ) {
int recCount = uluaGetTableLen( L, lua_gettop( L ) );
font.recs = malloc( recCount * sizeof( Rectangle ) );
int t2 = lua_gettop( L );
int i = 0;
lua_pushnil( L );
while ( lua_next( L, t2 ) != 0 ) {
font.recs[i] = uluaGetRectangle( L, lua_gettop( L ) );
i++;
lua_pop( L, 1 );
}
}
else if ( strcmp( "glyphs", (char*)lua_tostring( L, -2 ) ) == 0 ) {
int glyphCount = uluaGetTableLen( L, lua_gettop( L ) );
font.glyphs = malloc( glyphCount * sizeof( GlyphInfo ) );
int t2 = lua_gettop( L );
int i = 0;
lua_pushnil( L );
while ( lua_next( L, t2 ) != 0 ) {
font.glyphs[i] = *uluaGetGlyphInfo( L, lua_gettop( L ) );
i++;
lua_pop( L, 1 );
}
}
lua_pop( L, 1 );
}
uluaPushFont( L, font );
return 1;
}
/*
> isReady = RL.IsFontReady( Font font )
Check if a font is ready
- Success return bool
*/
int ltextIsFontReady( lua_State *L ) {
Font *font = uluaGetFont( L, 1 );
lua_pushboolean( L, IsFontReady( *font ) );
return 1;
}
/*
> glyphs = RL.LoadFontData( Buffer fileData, int fontSize, int{} codepoints, int type )
Load font data for further use. NOTE: fileData type should be unsigned char
- Success return GlyphInfo{}
*/
int ltextLoadFontData( lua_State *L ) {
Buffer *fileData = uluaGetBuffer( L, 1 );
int fontSize = luaL_checkinteger( L, 2 );
int type = luaL_checkinteger( L, 4 );
int codepointCount = 95; // In case no chars count provided, default to 95.
if ( lua_istable( L, 3 ) ) {
codepointCount = uluaGetTableLen( L, 3 );
int codepoints[ codepointCount ];
getCodepoints( L, codepoints, 3 );
GlyphInfo *glyphs = LoadFontData( fileData->data, fileData->size, fontSize, codepoints, codepointCount, type );
lua_createtable( L, codepointCount, 0 );
for ( int i = 0; i < codepointCount; i++ ) {
uluaPushGlyphInfo( L, glyphs[i] );
lua_rawseti( L, -2, i + 1 );
}
UnloadFontData( glyphs, codepointCount );
return 1;
}
/* If no codepoints provided. */
GlyphInfo *glyphs = LoadFontData( fileData->data, fileData->size, fontSize, NULL, 0, type );
lua_createtable( L, codepointCount, 0 );
for ( int i = 0; i < codepointCount; i++ ) {
uluaPushGlyphInfo( L, glyphs[i] );
lua_rawseti( L, -2, i + 1 );
}
UnloadFontData( glyphs, codepointCount );
return 1;
}
/*
> image, rectangles = RL.GenImageFontAtlas( GlyphInfo{} glyphs, int fontSize, int padding, int packMethod )
Generate image font atlas using chars info. NOTE: Packing method: 0-Default, 1-Skyline
- Success Image, Rectangle{}
*/
int ltextGenImageFontAtlas( lua_State *L ) {
int fontSize = luaL_checkinteger( L, 2 );
int padding = luaL_checkinteger( L, 3 );
int packMethod = luaL_checkinteger( L, 4 );
int glyphCount = uluaGetTableLen( L, 1 );
GlyphInfo glyphs[ glyphCount ];
Rectangle *glyphRecs;
int t = 1;
int i = 0;
lua_pushnil( L );
while ( lua_next( L, t ) != 0 ) {
glyphs[i] = *uluaGetGlyphInfo( L, lua_gettop( L ) );
i++;
lua_pop( L, 1 );
}
uluaPushImage( L, GenImageFontAtlas( glyphs, &glyphRecs, glyphCount, fontSize, padding, packMethod ) );
lua_createtable( L, glyphCount, 0 );
for ( i = 0; i < glyphCount; i++ ) {
uluaPushRectangle( L, glyphRecs[i] );
lua_rawseti( L, -2, i + 1 );
}
return 2;
}
/*
> RL.UnloadFont( Font font )
Unload font from GPU memory (VRAM)
*/
int ltextUnloadFont( lua_State *L ) {
Font *font = uluaGetFont( L, 1 );
UnloadFont( *font );
return 0;
}
/*
> RL.ExportFontAsCode( Font font, string fileName )
Export font as code file, returns true on success
- Success return bool
*/
int ltextExportFontAsCode( lua_State *L ) {
Font *font = uluaGetFont( L, 1 );
const char *fileName = luaL_checkstring( L, 2 );
lua_pushboolean( L, ExportFontAsCode( *font, fileName ) );
return 1;
}
/*
## Text - Text drawing functions
*/
/*
> RL.DrawFPS( Vector2 pos )
Draw current FPS
*/
int ltextDrawFPS( lua_State *L ) {
Vector2 pos = uluaGetVector2( L, 1 );
DrawFPS( pos.x, pos.y );
return 0;
}
/*
> RL.DrawText( string text, Vector2 position, float fontSize, Color tint )
Draw text (using default font)
*/
int ltextDrawText( lua_State *L ) {
Vector2 position = uluaGetVector2( L, 2 );
float fontSize = luaL_checknumber( L, 3 );
Color tint = uluaGetColor( L, 4 );
DrawText( luaL_checkstring( L, 1 ), position.x, position.y, fontSize, tint );
return 0;
}
/*
> RL.DrawTextEx( Font font, string text, Vector2 position, float fontSize, float spacing, Color tint )
Draw text using font and additional parameters
*/
int ltextDrawTextEx( lua_State *L ) {
Font *font = uluaGetFont( L, 1 );
Vector2 position = uluaGetVector2( L, 3 );
float fontSize = luaL_checknumber( L, 4 );
float spacing = luaL_checknumber( L, 5 );
Color tint = uluaGetColor( L, 6 );
DrawTextEx( *font, luaL_checkstring( L, 2 ), position, fontSize, spacing, tint );
return 0;
}
/*
> RL.DrawTextPro( Font font, string text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint )
Draw text using Font and pro parameters (rotation)
*/
int ltextDrawTextPro( lua_State *L ) {
Font *font = uluaGetFont( L, 1 );
Vector2 position = uluaGetVector2( L, 3 );
Vector2 origin = uluaGetVector2( L, 4 );
float rotation = luaL_checknumber( L, 5 );
float fontSize = luaL_checknumber( L, 6 );
float spacing = luaL_checknumber( L, 7 );
Color tint = uluaGetColor( L, 8 );
DrawTextPro( *font, luaL_checkstring( L, 2 ), position, origin, rotation, fontSize, spacing, tint );
return 0;
}
/*
> RL.DrawTextCodepoint( Font font, int codepoint, Vector2 position, float fontSize, Color tint )
Draw one character (codepoint)
*/
int ltextDrawTextCodepoint( lua_State *L ) {
Font *font = uluaGetFont( L, 1 );
int codepoint = luaL_checkinteger( L, 2 );
Vector2 position = uluaGetVector2( L, 3 );
float fontSize = luaL_checknumber( L, 4 );
Color tint = uluaGetColor( L, 5 );
DrawTextCodepoint( *font, codepoint, position, fontSize, tint );
return 0;
}
/*
> RL.DrawTextCodepoints( Font font, int{} codepoints, Vector2 position, float fontSize, float spacing, Color tint )
Draw multiple character (codepoint)
*/
int ltextDrawTextCodepoints( lua_State *L ) {
Font *font = uluaGetFont( L, 1 );
Vector2 position = uluaGetVector2( L, 3 );
float fontSize = luaL_checknumber( L, 4 );
float spacing = luaL_checknumber( L, 5 );
Color tint = uluaGetColor( L, 6 );
int codepointCount = uluaGetTableLen( L, 2 );
int codepoints[ codepointCount ];
int t = 2;
int i = 0;
lua_pushnil( L );
while ( lua_next( L, t ) != 0 ) {
codepoints[i] = lua_tointeger( L, -1 );
i++;
lua_pop( L, 1 );
}
DrawTextCodepoints( *font, codepoints, codepointCount, position, fontSize, spacing, tint );
return 0;
}
/*
> mouseCharId = RL.DrawTextBoxed(Font font, string text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint )
Draw text using font inside rectangle limits. Return character id from mouse position (default -1). Function from raylib [text] example - Rectangle bounds.
- Success return int
*/
int ltextDrawTextBoxed( lua_State *L ) {
Font *font = uluaGetFont( L, 1 );
const char *text = luaL_checkstring( L, 2 );
Rectangle rec = uluaGetRectangle( L, 3 );
float fontSize = luaL_checknumber( L, 4 );
float spacing = luaL_checknumber( L, 5 );
bool wordWrap = uluaGetBoolean( L, 6 );
Color tint = uluaGetColor( L, 7 );
lua_pushinteger( L, DrawTextBoxed( *font, text, rec, fontSize, spacing, wordWrap, &tint, 1, NULL, 0 ) );
return 1;
}
/*
> mouseCharId = RL.DrawTextBoxedTinted( Font font, string text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tints, Color backTints )
Draw text using font inside rectangle limits with support for tint and background tint for each character. Return character id from mouse position (default -1)
- Success return int
*/
int ltextDrawTextBoxedTinted( lua_State *L ) {
Font *font = uluaGetFont( L, 1 );
const char *text = luaL_checkstring( L, 2 );
Rectangle rec = uluaGetRectangle( L, 3 );
float fontSize = luaL_checknumber( L, 4 );
float spacing = luaL_checknumber( L, 5 );
bool wordWrap = uluaGetBoolean( L, 6 );
int tintCount = uluaGetTableLen( L, 7 );
int backTintCount = uluaGetTableLen( L, 8 );
Color tints[ tintCount ];
Color backTints[ backTintCount ];
/* Tints. */
int t = 7, i = 0;
lua_pushnil( L );
while ( lua_next( L, t ) != 0 ) {
tints[i] = uluaGetColor( L, lua_gettop( L ) );
i++;
lua_pop( L, 1 );
}
/* Back tints. */
t = 8; i = 0;
lua_pushnil( L );
while ( lua_next( L, t ) != 0 ) {
backTints[i] = uluaGetColor( L, lua_gettop( L ) );
i++;
lua_pop( L, 1 );
}
lua_pushinteger( L, DrawTextBoxed( *font, text, rec, fontSize, spacing, wordWrap, tints, tintCount, backTints, backTintCount ) );
return 1;
}
/*
## Text - Text font info functions
*/
/*
> size = RL.SetTextLineSpacing( int spacing )
Set vertical line spacing when drawing with line-breaks
*/
int ltextSetTextLineSpacing( lua_State *L ) {
int spacing = luaL_checkinteger( L, 1 );
SetTextLineSpacing( spacing );
}
/*
> size = RL.MeasureText( Font font, string text, float fontSize, float spacing )
Measure string size for Font
- Success return Vector2
*/
int ltextMeasureText( lua_State *L ) {
Font *font = uluaGetFont( L, 1 );
float fontSize = luaL_checknumber( L, 3 );
float spacing = luaL_checknumber( L, 4 );
uluaPushVector2( L, MeasureTextEx( *font, luaL_checkstring( L, 2 ), fontSize, spacing ) );
return 1;
}
/*
> index = RL.GetGlyphIndex( Font font, int codepoint )
Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found
- Success return int
*/
int ltextGetGlyphIndex( lua_State *L ) {
Font *font = uluaGetFont( L, 1 );
int codepoint = luaL_checkinteger( L, 2 );
lua_pushinteger( L, GetGlyphIndex( *font, codepoint ) );
return 1;
}
/*
> glyphInfo = RL.GetGlyphInfo( Font font, int codepoint )
Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found
- Success return GlyphInfo
*/
int ltextGetGlyphInfo( lua_State *L ) {
Font *font = uluaGetFont( L, 1 );
int codepoint = luaL_checkinteger( L, 2 );
int id = GetGlyphIndex( *font, codepoint );
uluaPushGlyphInfo( L, font->glyphs[id] );
return 1;
}
/*
> glyphInfo = RL.GetGlyphInfoByIndex( Font font, int index )
Get glyph font info data by index
- Failure return nil
- Success return GlyphInfo
*/
int ltextGetGlyphInfoByIndex( lua_State *L ) {
Font *font = uluaGetFont( L, 1 );
int index = luaL_checkinteger( L, 2 );
if ( 0 <= index && index < font->glyphCount ) {
uluaPushGlyphInfo( L, font->glyphs[ index ] );
}
else {
TraceLog( state->logLevelInvalid, "Glyph index %d out of bounds", index );
lua_pushnil( L );
}
return 1;
}
/*
> rect = RL.GetGlyphAtlasRec( Font font, int codepoint )
Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found
- Success return Rectangle
*/
int ltextGetGlyphAtlasRec( lua_State *L ) {
Font *font = uluaGetFont( L, 1 );
int codepoint = luaL_checkinteger( L, 2 );
uluaPushRectangle( L, GetGlyphAtlasRec( *font, codepoint ) );
return 1;
}
/*
> rect = RL.GetGlyphAtlasRecByIndex( Font font, int index )
Get glyph rectangle in font atlas by index
- Failure return nil
- Success return Rectangle
*/
int ltextGetGlyphAtlasRecByIndex( lua_State *L ) {
Font *font = uluaGetFont( L, 1 );
int index = luaL_checkinteger( L, 2 );
if ( 0 <= index && index < font->glyphCount ) {
uluaPushRectangle( L, font->recs[ index ] );
}
else {
TraceLog( state->logLevelInvalid, "Glyph index %d out of bounds", index );
lua_pushnil( L );
}
return 1;
}
/*
> baseSize = RL.GetFontBaseSize( Font font )
Get font base size (default chars height)
- Success return int
*/
int ltextGetFontBaseSize( lua_State *L ) {
Font *font = uluaGetFont( L, 1 );
lua_pushinteger( L, font->baseSize );
return 1;
}
/*
> glyphCount = RL.GetFontGlyphCount( Font font )
Get font number of glyph characters
- Success return int
*/
int ltextGetFontGlyphCount( lua_State *L ) {
Font *font = uluaGetFont( L, 1 );
lua_pushinteger( L, font->glyphCount );
return 1;
}
/*
> glyphPadding = RL.GetFontGlyphPadding( Font font )
Get font padding around the glyph characters
- Success return int
*/
int ltextGetFontGlyphPadding( lua_State *L ) {
Font *font = uluaGetFont( L, 1 );
lua_pushinteger( L, font->glyphPadding );
return 1;
}
/*
> texture = RL.GetFontTexture( Font font )
Get font texture atlas containing the glyphs. Return as lightuserdata
- Success return Texture
*/
int ltextGetFontTexture( lua_State *L ) {
Font *font = uluaGetFont( L, 1 );
lua_pushlightuserdata( L, &font->texture );
return 1;
}
/*
## Text - GlyphInfo management functions
*/
/*
> glyphInfo = RL.LoadGlyphInfo( GlyphInfo{} glyphInfoData )
Load GlyphInfo from data
- Success return GlyphInfo
*/
int ltextLoadGlyphInfo( lua_State *L ) {
luaL_checktype( L, 1, LUA_TTABLE );
GlyphInfo glyph = { 0 };
int t = 1;
lua_pushnil( L );
while ( lua_next( L, t ) != 0 ) {
if ( strcmp( "value", (char*)lua_tostring( L, -2 ) ) == 0 ) {
glyph.value = (unsigned int)luaL_checkinteger( L, -1 );
}
else if ( strcmp( "offsetX", (char*)lua_tostring( L, -2 ) ) == 0 ) {
glyph.offsetX = luaL_checkinteger( L, -1 );
}
else if ( strcmp( "offsetY", (char*)lua_tostring( L, -2 ) ) == 0 ) {
glyph.offsetY = luaL_checkinteger( L, -1 );
}
else if ( strcmp( "advanceX", (char*)lua_tostring( L, -2 ) ) == 0 ) {
glyph.advanceX = luaL_checkinteger( L, -1 );
}
else if ( strcmp( "image", (char*)lua_tostring( L, -2 ) ) == 0 ) {
glyph.image = *uluaGetImage( L, lua_gettop( L ) );
}
lua_pop( L, 1 );
}
uluaPushGlyphInfo( L, glyph );
return 1;
}
/*
> RL.UnloadGlyphInfo( GlyphInfo glyphInfo )
Unload glyphInfo image from CPU memory (RAM)
*/
int ltextUnloadGlyphInfo( lua_State *L ) {
GlyphInfo *glyph = uluaGetGlyphInfo( L, 1 );
unloadGlyphInfo( glyph );
return 0;
}
/*
> RL.SetGlyphInfoValue( GlyphInfo glyphInfo, int value )
Set glyphInfo character value (Unicode)
*/
int ltextSetGlyphInfoValue( lua_State *L ) {
GlyphInfo *glyph = uluaGetGlyphInfo( L, 1 );
int value = luaL_checkinteger( L, 2 );
glyph->value = value;
return 0;
}
/*
> RL.SetGlyphInfoOffset( GlyphInfo glyphInfo, Vector2 offset )
Set glyphInfo character offset when drawing
*/
int ltextSetGlyphInfoOffset( lua_State *L ) {
GlyphInfo *glyph = uluaGetGlyphInfo( L, 1 );
Vector2 offset = uluaGetVector2( L, 2 );
glyph->offsetX = (int)offset.x;
glyph->offsetY = (int)offset.y;
return 0;
}
/*
> RL.SetGlyphInfoAdvanceX( GlyphInfo glyphInfo, int advanceX )
Set glyphInfo character advance position X
*/
int ltextSetGlyphInfoAdvanceX( lua_State *L ) {
GlyphInfo *glyph = uluaGetGlyphInfo( L, 1 );
int advanceX = luaL_checkinteger( L, 2 );
glyph->advanceX = advanceX;
return 0;
}
/*
> RL.SetGlyphInfoImage( GlyphInfo glyphInfo, Image image )
Set glyphInfo character image data
*/
int ltextSetGlyphInfoImage( lua_State *L ) {
GlyphInfo *glyph = uluaGetGlyphInfo( L, 1 );
Image image = *uluaGetImage( L, 2 );
glyph->image = image;
return 0;
}
/*
> value = RL.GetGlyphInfoValue( GlyphInfo glyphInfo )
Get glyphInfo character value (Unicode)
- Success return int
*/
int ltextGetGlyphInfoValue( lua_State *L ) {
GlyphInfo *glyph = uluaGetGlyphInfo( L, 1 );
lua_pushinteger( L, glyph->value );
return 1;
}
/*
> offset = RL.GetGlyphInfoOffset( GlyphInfo glyphInfo )
Get glyphInfo character offset when drawing
- Success return Vector2
*/
int ltextGetGlyphInfoOffset( lua_State *L ) {
GlyphInfo *glyph = uluaGetGlyphInfo( L, 1 );
uluaPushVector2( L, (Vector2){ glyph->offsetX, glyph->offsetY } );
return 1;
}
/*
> advanceX = RL.GetGlyphInfoAdvanceX( GlyphInfo glyphInfo )
Get glyphInfo character advance position X
- Success return int
*/
int ltextGetGlyphInfoAdvanceX( lua_State *L ) {
GlyphInfo *glyph = uluaGetGlyphInfo( L, 1 );
lua_pushinteger( L, glyph->advanceX );
return 1;
}
/*
> image = RL.GetGlyphInfoImage( GlyphInfo glyphInfo )
Get glyphInfo character image data. Return as lightuserdata
- Success return Image
*/
int ltextGetGlyphInfoImage( lua_State *L ) {
GlyphInfo *glyph = uluaGetGlyphInfo( L, 1 );
lua_pushlightuserdata( L, &glyph->image );
return 1;
}
|