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-rw-r--r--source/shared/UserNamePopup.hx57
1 files changed, 57 insertions, 0 deletions
diff --git a/source/shared/UserNamePopup.hx b/source/shared/UserNamePopup.hx
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+++ b/source/shared/UserNamePopup.hx
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+package shared;
+
+import flixel.FlxG;
+import flixel.FlxObject;
+import flixel.FlxSprite;
+import flixel.addons.ui.FlxInputText;
+import flixel.addons.ui.FlxUIGroup;
+import flixel.graphics.FlxGraphic;
+import flixel.group.FlxGroup.FlxTypedGroup;
+import flixel.text.FlxText;
+import flixel.ui.FlxButton;
+import flixel.util.FlxColor;
+import flixel.util.FlxSave;
+
+class UserNamePopup extends FlxTypedGroup<FlxSprite>
+{
+ var popupWidth:Int = 200;
+ var popupHeight:Int = 100;
+ var pX:Float = 0;
+ var pY:Float = 0;
+ var textFieldWidth = 150;
+ var textFieldHeight = 8;
+ var txtInput:FlxInputText;
+ var playerSave:FlxSave;
+
+ public function new(OnClick:PlayerSave->Void)
+ {
+ super();
+ this.playerSave = new FlxSave();
+ this.playerSave.bind("PlayerSaveObj");
+ this.pX = (FlxG.width / 2) - (this.popupWidth / 2);
+ this.pY = (FlxG.height / 2) - (popupHeight / 2);
+ var inputTextX = this.pX + (this.popupWidth / 2) - (this.textFieldWidth / 2);
+ var inputTextY = this.pY + (this.popupHeight / 2) - this.textFieldHeight;
+ var uiBackground:UIBackground = new UIBackground(this.pX, this.pY, this.popupWidth, this.popupHeight, FlxColor.PURPLE);
+ var label:FlxText = new FlxText(inputTextX, inputTextY - 20, 100, "Enter Your Name");
+ var enterGameBut = new FlxButton(inputTextX + textFieldWidth / 2 - 4, inputTextY + 20, "Enter Game", onEnterGame.bind(this, OnClick));
+ this.txtInput = new FlxInputText(inputTextX, inputTextY, this.textFieldWidth, "", this.textFieldHeight);
+ txtInput.backgroundColor = FlxColor.PURPLE;
+ txtInput.color = FlxColor.WHITE;
+ add(uiBackground);
+ add(label);
+ add(txtInput);
+ add(enterGameBut);
+ }
+
+ function onEnterGame(event, OnClick)
+ {
+ FlxG.camera.shake(0.05);
+ var guid = Utils.Guid();
+ PlayerSave.instance.setPlayerData(this.txtInput.text, guid);
+ this.playerSave.data.playerSaveObj = PlayerSave.instance;
+ this.playerSave.flush();
+ OnClick(PlayerSave.instance);
+ trace(OnClick);
+ }
+}