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package;
import flixel.FlxG;
import flixel.FlxState;
import flixel.util.FlxSave;
import screens.MenuState;
import screens.RegisterPlayerState;
import shared.PlayerSave;
class PlayState extends FlxState
{
var saveData:FlxSave = new FlxSave();
override public function create()
{
super.create();
saveData.bind("PlayerSaveObj");
if (saveData.data.playerSaveObj == null)
{
FlxG.switchState(new RegisterPlayerState());
}
else
{
PlayerSave.instance.setPlayerData(saveData.data.playerSaveObj.name, saveData.data.playerSaveObj.guid);
FlxG.switchState(new MenuState());
}
}
override public function update(elapsed:Float)
{
super.update(elapsed);
}
}
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