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package screens;
import flixel.FlxG;
import flixel.FlxState;
import flixel.ui.FlxButton;
import shared.PlayerSave;
class MenuState extends FlxState
{
public function new()
{
super();
var playButton = new FlxButton(FlxG.width / 2 - 40, FlxG.height / 2, "Play", onPlayButtonPressed);
var leaderBoardButton = new FlxButton(FlxG.width / 2 - 40, FlxG.width / 2 + 30, "Leaderboard", onLeaderBoardButtonPressed);
add(playButton);
add(leaderBoardButton);
trace(PlayerSave.instance.guid);
}
override public function create()
{
super.create();
}
function onPlayButtonPressed() {}
function onLeaderBoardButtonPressed()
{
FlxG.switchState(new LeaderBoardState());
}
}
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