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package screens;
import flixel.FlxG;
import flixel.FlxSprite;
import flixel.FlxState;
import shared.PlayerSave;
import shared.UserNamePopup;
class RegisterPlayerState extends FlxState
{
override public function create()
{
super.create();
var bg = new FlxSprite(0, 0, AssetPaths.space_bg__png);
var popup = new UserNamePopup(OnSave);
add(bg);
add(popup);
}
function OnSave(data:PlayerSave)
{
if (data != null)
{
FlxG.switchState(new MenuState());
}
}
}
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