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package core;
import flixel.FlxG;
import flixel.FlxState;
import flixel.addons.display.FlxStarField.FlxStarField2D;
import flixel.text.FlxText;
import flixel.util.FlxColor;
import levels.Level1;
import utils.Constants;
import utils.Debug;
class MenuState extends FlxState
{
override public function create()
{
Debug.log("Menu State");
var title1 = generateText("Your Enemy is in Another", 24, Constants.defaultFont);
var title2 = generateText("Dungeon", 30, Constants.stylyzedFont);
title2.y = title2.y + 25;
title2.color = FlxColor.RED;
title2.angle = -9.74;
var starfield:FlxStarField2D = new FlxStarField2D(0, 0, FlxG.width, FlxG.height, 500);
add(starfield);
add(title1);
add(title2);
if (FlxG.sound.music == null)
{
FlxG.sound.playMusic(AssetPaths.TitleMusic__ogg, 1, true);
}
super.create();
}
override public function update(dt:Float)
{
if (FlxG.keys.anyPressed([X]))
{
FlxG.sound.music.stop();
FlxG.switchState(new Level1());
}
super.update(dt);
}
private function generateText(text:String, size:Int, font:String)
{
var displayText:FlxText = new FlxText();
displayText.text = text;
displayText.size = size;
displayText.font = font;
displayText.screenCenter();
return displayText;
}
}
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