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package levels;

import core.entities.Player;
import core.entities.Sekeleton.Skeleton;
import flixel.FlxState;

class Level1 extends FlxState
{
	override public function create()
	{
		super.create();
		add(new Player(12, 12));
		add(new Skeleton(0, 1));
		add(new Skeleton(12, 32));
		add(new Skeleton(56, 12));
	}

	override public function update(dt:Float)
	{
		super.update(dt);
	}
}