diff options
author | Indrajith K L | 2022-03-02 03:36:05 +0530 |
---|---|---|
committer | Indrajith K L | 2022-03-02 03:36:05 +0530 |
commit | 6322712259d46fc7af82ae6271852a236f66ba6e (patch) | |
tree | 3b38362efa04e97cae6ee934242705fbd5f947c8 | |
parent | 384dda3616c7007da1c88a67ff2daebd6037baa7 (diff) | |
download | YEAD-6322712259d46fc7af82ae6271852a236f66ba6e.tar.gz YEAD-6322712259d46fc7af82ae6271852a236f66ba6e.tar.bz2 YEAD-6322712259d46fc7af82ae6271852a236f66ba6e.zip |
* Test Enemy Added
* Basic Hacky Enemy AI
-rw-r--r-- | assets/maps/level1.lua | 31 | ||||
-rw-r--r-- | conf.lua | 6 | ||||
-rw-r--r-- | core/enitities.lua (renamed from core/enitity.lua) | 0 | ||||
-rw-r--r-- | core/map.lua | 43 | ||||
-rw-r--r-- | entities/enemy.lua | 71 | ||||
-rw-r--r-- | entities/eniity.lua | 14 | ||||
-rw-r--r-- | entities/player.lua | 2 | ||||
-rw-r--r-- | scenes/level1_scene.lua | 5 | ||||
-rw-r--r-- | scenes/menu_scene.lua | 4 |
9 files changed, 145 insertions, 31 deletions
diff --git a/assets/maps/level1.lua b/assets/maps/level1.lua index 423becc..3681b3e 100644 --- a/assets/maps/level1.lua +++ b/assets/maps/level1.lua @@ -9,7 +9,7 @@ return { tilewidth = 16, tileheight = 16, nextlayerid = 7, - nextobjectid = 32, + nextobjectid = 33, properties = {}, tilesets = { { @@ -300,8 +300,8 @@ return { rotation = 0, visible = true, properties = { - ["data"] = "Beware of the Alien Monster", - ["interactive_type"] = "message_notification" + ["interactive_type"] = "message_notification", + ["talker_data"] = "Beware of the Alien Monster" } }, { @@ -316,8 +316,8 @@ return { rotation = 0, visible = true, properties = { - ["data"] = "Acquired Potion", - ["interactive_type"] = "pickable" + ["interactive_type"] = "pickable", + ["message"] = "Acquired Potion" } }, { @@ -332,8 +332,8 @@ return { rotation = 0, visible = true, properties = { - ["data"] = "Acquired Potion", - ["interactive_type"] = "pickable" + ["interactive_type"] = "pickable", + ["message"] = "Acquired Potion" } }, { @@ -348,9 +348,22 @@ return { rotation = 0, visible = true, properties = { - ["data"] = "Acquired Potion", - ["interactive_type"] = "pickable" + ["interactive_type"] = "pickable", + ["message"] = "Acquired Potion" } + }, + { + id = 32, + name = "", + type = "enemy", + shape = "rectangle", + x = 128, + y = 48, + width = 16, + height = 16, + rotation = 0, + visible = true, + properties = {} } } }, @@ -1,7 +1,7 @@ function love.conf(t) - t.window.width = 1280 - t.window.height = 720 - t.window.fullscreen = true + t.window.width = 800 + t.window.height = 600 + t.window.fullscreen = false t.window.title = "<Your Enemy is in Another Dungeon>" t.window.usedpiscale = true t.window.icon = "assets/images/icon.png" diff --git a/core/enitity.lua b/core/enitities.lua index e69de29..e69de29 100644 --- a/core/enitity.lua +++ b/core/enitities.lua diff --git a/core/map.lua b/core/map.lua index 2bd0110..e4eb3b7 100644 --- a/core/map.lua +++ b/core/map.lua @@ -6,13 +6,14 @@ Camera = require("libs.hump.camera") Windfield = require("libs.windfield") require("libs.tserial") require("core.notifications") - +require("entities.enemy") local zoomFactor = 3 local player = { x=0, y=0, sprite=love.graphics.newImage("assets/images/player_demo.png"), - speed=100 + speed=100, + dir="down" } local fullscreen = true @@ -24,8 +25,10 @@ Map = Class { __include=Gamestate, init = function(self, mapName) _gameWorld = Windfield.newWorld(0,0) + _gameWorld:setQueryDebugDrawing(true) -- Remove when deploy _gameWorld:addCollisionClass('player') _gameWorld:addCollisionClass('interactive') + _gameWorld:addCollisionClass('enemy') effect = Moonshine(windowWidth, windowHeight, Moonshine.effects.crt) .chain(Moonshine.effects.vignette) .chain(Moonshine.effects.scanlines) @@ -49,6 +52,11 @@ Map = Class { player.collider:setFixedRotation(true) player.collider:setCollisionClass('player') + player.collider:setObject({ + x = player.x, + y = player.y, + dir = player.dir + }) end if obj.type=="interactive" then @@ -56,12 +64,18 @@ Map = Class { local interactiveData = { type = obj.type, interactive_type = obj.properties.interactive_type, - data = obj.properties.data + message = obj.properties.message and obj.properties.message or nil, + talker_data = obj.properties.talker_data and obj.properties.talker_data or nil } collider:setObject(interactiveData) collider:setCollisionClass('interactive') collider:setType("static") end + + if obj.type=="enemy" then + enemy = Enemy(obj.x, obj.y, _gameWorld) + enemy:setCollider() + end end end @@ -81,18 +95,22 @@ function Map:update(dt) if love.keyboard.isDown("w") then vy = player.speed * -1 + player.dir = "up" end if love.keyboard.isDown("a") then vx = player.speed * -1 + player.dir = "left" end if love.keyboard.isDown("s") then vy = player.speed + player.dir = "down" end if love.keyboard.isDown("d") then vx = player.speed + player.dir = "right" end player.collider:setLinearVelocity(vx, vy) @@ -100,6 +118,11 @@ function Map:update(dt) _gameWorld:update(dt) player.x = player.collider:getX() - 4 player.y = player.collider:getY() - 4 + player.collider:setObject({ + x = player.x, + y = player.y, + dir = player.dir + }) camera:lookAt(player.x, player.y) currentMap:update(dt) @@ -127,16 +150,12 @@ function Map:update(dt) local _interColliderData = player.collider:getEnterCollisionData('interactive') local interactiveCollider = _interColliderData.collider local interactiveData = interactiveCollider:getObject() - - if interactiveData.interactive_type=="pickable" then - notifications:send(interactiveData.data) - end - - if interactiveData.interactive_type=="message_notification" then - notifications:send(interactiveData.data) + if interactiveData.message then + notifications:send(interactiveData.message) end end notifications:update(dt) + enemy:update(dt) end function Map:draw() @@ -146,7 +165,8 @@ function Map:draw() drawMapLayer("decorations") love.graphics.draw(player.sprite, player.x, player.y) drawMapLayer("foreground") - -- _gameWorld:draw() -- Debug Collision Draw + _gameWorld:draw() -- Debug Collision Draw + enemy:draw() camera:detach() notifications:draw() end) @@ -157,7 +177,6 @@ function Map:keypressed(key, scancode) if(scancode=="f4") then fullscreen = not fullscreen love.window.setFullscreen(fullscreen) - print("Fullscreen Toggle") resize() end end diff --git a/entities/enemy.lua b/entities/enemy.lua new file mode 100644 index 0000000..7e18e95 --- /dev/null +++ b/entities/enemy.lua @@ -0,0 +1,71 @@ +Class = require("libs.hump.class") +require("libs.tserial") +Enemy = Class{ + init = function(self, x, y, gameWorld) + self.x = x + self.y = y + self.world = gameWorld + end, + x=0, + y=0, + speed=60, + collider=nil, + world=nil, + chasing=false +} + +function Enemy:draw() + love.graphics.setColor({1,0,0}) + love.graphics.rectangle('fill', self.x, self.y, 16, 16) + if self.collider then + + end +end + +function Enemy:setCollider() + self.collider = self.world:newRectangleCollider(self.x, self.y, 16, 16) + self.collider:setFixedRotation(true) +end + +function Enemy:update(dt) + if self.collider then + -- Do the Query + local colliders = self.world:queryCircleArea(self.x, self.y, 100,{'player'}) + local vx = 0 + local vy = 0 + if #colliders then + self.chasing = true + for i,collider in pairs(colliders) do + local playerObject = collider:getObject() + + if playerObject.dir=="up" then + vy = self.speed * -1 + end + + if playerObject.dir=="left" then + vx = self.speed * -1 + end + + if playerObject.dir=="down" then + vy = self.speed + end + + if playerObject.dir=="right" then + vx = self.speed + end + + directionX = playerObject.x - self.x + directionY = playerObject.y - self.y + distance = math.sqrt(directionX * directionX + directionY * directionY) + if distance >16 then + self.x = self.x + directionX / distance * self.speed * dt + self.y = self.y + directionY / distance * self.speed * dt + end + end + self.collider:setX(self.x+8) + self.collider:setY(self.y+8) + else + self.chasing = false + end + end +end
\ No newline at end of file diff --git a/entities/eniity.lua b/entities/eniity.lua new file mode 100644 index 0000000..1224649 --- /dev/null +++ b/entities/eniity.lua @@ -0,0 +1,14 @@ +Class = require("libs.hump.class") + +Entity = Class { + init = function(self) + end +} + +Entity:draw() +end + +Entity:update(dt) +end + +return Entity
\ No newline at end of file diff --git a/entities/player.lua b/entities/player.lua index 0afdfd0..8017681 100644 --- a/entities/player.lua +++ b/entities/player.lua @@ -1,7 +1,7 @@ local Class = require("libs.hump.class"); Player = Class{ - init = function(self) + init = function(self, x, y) end } diff --git a/scenes/level1_scene.lua b/scenes/level1_scene.lua index fb1ee0a..c7ad856 100644 --- a/scenes/level1_scene.lua +++ b/scenes/level1_scene.lua @@ -33,9 +33,4 @@ function level1:leave() map = nil end - -function printMessage() - -- print('Hello') -end - return level1
\ No newline at end of file diff --git a/scenes/menu_scene.lua b/scenes/menu_scene.lua index 8fd1587..085162c 100644 --- a/scenes/menu_scene.lua +++ b/scenes/menu_scene.lua @@ -69,8 +69,10 @@ function menu:draw() love.graphics.setColor(titleFontColor1) love.graphics.draw(starfield, love.graphics.getWidth() * 0.5, love.graphics.getHeight() * 0.5) love.graphics.draw(titleText1,(windowWidth * 0.5) - (titleText1:getWidth() * 0.5), (windowHeight * 0.5) - 50) - love.graphics.setColor(titleFontColor2) love.graphics.setFont(titleFont2) + love.graphics.setColor({0,0,0,1}) + love.graphics.draw(titleText2,(windowWidth * 0.5) - (titleText2:getWidth() * 0.5), (windowHeight * 0.5) + 1, -0.17) + love.graphics.setColor(titleFontColor2) love.graphics.draw(titleText2,(windowWidth * 0.5) - (titleText2:getWidth() * 0.5), (windowHeight * 0.5) + 2, -0.17) love.graphics.setFont(startMsgFont) |