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author | Indrajith K L | 2022-03-05 05:44:05 +0530 |
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committer | Indrajith K L | 2022-03-05 05:44:05 +0530 |
commit | 37bf7eab28727f428cf456c61f698e0a3be55bb0 (patch) | |
tree | a7015077b87f334821887020d2f6f70f4a5f9f28 /core | |
parent | 7683830ed25213c4e444c5587559fe803b480ea7 (diff) | |
download | YEAD-37bf7eab28727f428cf456c61f698e0a3be55bb0.tar.gz YEAD-37bf7eab28727f428cf456c61f698e0a3be55bb0.tar.bz2 YEAD-37bf7eab28727f428cf456c61f698e0a3be55bb0.zip |
* Player/ Enemy Chase
* Pickable Entity
* Enemies
Diffstat (limited to 'core')
-rw-r--r-- | core/map.lua | 70 |
1 files changed, 49 insertions, 21 deletions
diff --git a/core/map.lua b/core/map.lua index e4eb3b7..f64d3f7 100644 --- a/core/map.lua +++ b/core/map.lua @@ -7,6 +7,7 @@ Windfield = require("libs.windfield") require("libs.tserial") require("core.notifications") require("entities.enemy") +require("entities.pickable") local zoomFactor = 3 local player = { x=0, @@ -23,12 +24,14 @@ local _h = windowHeight/zoomFactor Map = Class { __include=Gamestate, - init = function(self, mapName) + init = function(self, mapName, debug) + self.debug = debug and debug or false _gameWorld = Windfield.newWorld(0,0) - _gameWorld:setQueryDebugDrawing(true) -- Remove when deploy - _gameWorld:addCollisionClass('player') + _gameWorld:setQueryDebugDrawing(debug and debug or false) -- Remove when deploy _gameWorld:addCollisionClass('interactive') + _gameWorld:addCollisionClass('pickable') _gameWorld:addCollisionClass('enemy') + _gameWorld:addCollisionClass('player') effect = Moonshine(windowWidth, windowHeight, Moonshine.effects.crt) .chain(Moonshine.effects.vignette) .chain(Moonshine.effects.scanlines) @@ -52,11 +55,7 @@ Map = Class { player.collider:setFixedRotation(true) player.collider:setCollisionClass('player') - player.collider:setObject({ - x = player.x, - y = player.y, - dir = player.dir - }) + player.collider:setObject(player) end if obj.type=="interactive" then @@ -72,9 +71,16 @@ Map = Class { collider:setType("static") end + if obj.type=="pickable" then + local pickable = Pickable(obj.x, obj.y, obj.width, obj.height, obj.name and obj.name or nil, _gameWorld) + pickable:setCollider(obj.properties) + table.insert(self.pickables, pickable) + end + if obj.type=="enemy" then - enemy = Enemy(obj.x, obj.y, _gameWorld) + local enemy = Enemy(obj.x, obj.y, _gameWorld) enemy:setCollider() + table.insert(self.enemies, enemy) end end end @@ -86,7 +92,10 @@ Map = Class { end end end, - entities={} + entities={}, + enemies={}, + pickables={}, + debug=false } function Map:update(dt) @@ -118,11 +127,7 @@ function Map:update(dt) _gameWorld:update(dt) player.x = player.collider:getX() - 4 player.y = player.collider:getY() - 4 - player.collider:setObject({ - x = player.x, - y = player.y, - dir = player.dir - }) + player.collider:setObject(player) camera:lookAt(player.x, player.y) currentMap:update(dt) @@ -146,8 +151,8 @@ function Map:update(dt) camera.y = (mapHeight - _h/2) end - if player.collider:enter('interactive') then - local _interColliderData = player.collider:getEnterCollisionData('interactive') + if player.collider:enter('interactive') or player.collider:enter('pickable')then + local _interColliderData = player.collider:getEnterCollisionData('interactive') or player.collider:getEnterCollisionData('pickable') local interactiveCollider = _interColliderData.collider local interactiveData = interactiveCollider:getObject() if interactiveData.message then @@ -155,7 +160,22 @@ function Map:update(dt) end end notifications:update(dt) - enemy:update(dt) + for i,enemy in pairs(self.enemies) do + if enemy.dead then + table.remove(self.enemies, i) + else + enemy:update(dt) + end + end + + for i,pickable in pairs(self.pickables) do + if pickable.acquired then + table.remove(self.pickables, i) + else + pickable:update(dt) + end + end + end function Map:draw() @@ -165,8 +185,16 @@ function Map:draw() drawMapLayer("decorations") love.graphics.draw(player.sprite, player.x, player.y) drawMapLayer("foreground") - _gameWorld:draw() -- Debug Collision Draw - enemy:draw() + if self.debug then + _gameWorld:draw() -- Debug Collision Draw + end + for i,enemy in pairs(self.enemies) do + enemy:draw() + end + + for i,pickable in pairs(self.pickables) do + pickable:draw() + end camera:detach() notifications:draw() end) @@ -197,4 +225,4 @@ function resize() notifications.calculateWindowDimensions() end -return Map
\ No newline at end of file +return Map |