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authorIndrajith K L2022-02-27 01:15:31 +0530
committerIndrajith K L2022-02-27 01:15:31 +0530
commit62ff5245c26c305e35a2903cc64a60cb20718e96 (patch)
tree9042f9917e77b584b0ceb421166221ef7777a5d1 /libs/hump/camera.lua
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Initial Commit
* ECS - In-Progress * GameStates - Skeleton Implemented * Library Integrations - Completed * Levels - In-Progress
Diffstat (limited to 'libs/hump/camera.lua')
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diff --git a/libs/hump/camera.lua b/libs/hump/camera.lua
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+--[[
+Copyright (c) 2010-2015 Matthias Richter
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in
+all copies or substantial portions of the Software.
+
+Except as contained in this notice, the name(s) of the above copyright holders
+shall not be used in advertising or otherwise to promote the sale, use or
+other dealings in this Software without prior written authorization.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+THE SOFTWARE.
+]]--
+
+local _PATH = (...):match('^(.*[%./])[^%.%/]+$') or ''
+local cos, sin = math.cos, math.sin
+
+local camera = {}
+camera.__index = camera
+
+-- Movement interpolators (for camera locking/windowing)
+camera.smooth = {}
+
+function camera.smooth.none()
+ return function(dx,dy) return dx,dy end
+end
+
+function camera.smooth.linear(speed)
+ assert(type(speed) == "number", "Invalid parameter: speed = "..tostring(speed))
+ return function(dx,dy, s)
+ -- normalize direction
+ local d = math.sqrt(dx*dx+dy*dy)
+ local dts = math.min((s or speed) * love.timer.getDelta(), d) -- prevent overshooting the goal
+ if d > 0 then
+ dx,dy = dx/d, dy/d
+ end
+
+ return dx*dts, dy*dts
+ end
+end
+
+function camera.smooth.damped(stiffness)
+ assert(type(stiffness) == "number", "Invalid parameter: stiffness = "..tostring(stiffness))
+ return function(dx,dy, s)
+ local dts = love.timer.getDelta() * (s or stiffness)
+ return dx*dts, dy*dts
+ end
+end
+
+
+local function new(x,y, zoom, rot, smoother)
+ x,y = x or love.graphics.getWidth()/2, y or love.graphics.getHeight()/2
+ zoom = zoom or 1
+ rot = rot or 0
+ smoother = smoother or camera.smooth.none() -- for locking, see below
+ return setmetatable({x = x, y = y, scale = zoom, rot = rot, smoother = smoother}, camera)
+end
+
+function camera:lookAt(x,y)
+ self.x, self.y = x, y
+ return self
+end
+
+function camera:move(dx,dy)
+ self.x, self.y = self.x + dx, self.y + dy
+ return self
+end
+
+function camera:position()
+ return self.x, self.y
+end
+
+function camera:rotate(phi)
+ self.rot = self.rot + phi
+ return self
+end
+
+function camera:rotateTo(phi)
+ self.rot = phi
+ return self
+end
+
+function camera:zoom(mul)
+ self.scale = self.scale * mul
+ return self
+end
+
+function camera:zoomTo(zoom)
+ self.scale = zoom
+ return self
+end
+
+function camera:attach(x,y,w,h, noclip)
+ x,y = x or 0, y or 0
+ w,h = w or love.graphics.getWidth(), h or love.graphics.getHeight()
+
+ self._sx,self._sy,self._sw,self._sh = love.graphics.getScissor()
+ if not noclip then
+ love.graphics.setScissor(x,y,w,h)
+ end
+
+ local cx,cy = x+w/2, y+h/2
+ love.graphics.push()
+ love.graphics.translate(cx, cy)
+ love.graphics.scale(self.scale)
+ love.graphics.rotate(self.rot)
+ love.graphics.translate(-self.x, -self.y)
+end
+
+function camera:detach()
+ love.graphics.pop()
+ love.graphics.setScissor(self._sx,self._sy,self._sw,self._sh)
+end
+
+function camera:draw(...)
+ local x,y,w,h,noclip,func
+ local nargs = select("#", ...)
+ if nargs == 1 then
+ func = ...
+ elseif nargs == 5 then
+ x,y,w,h,func = ...
+ elseif nargs == 6 then
+ x,y,w,h,noclip,func = ...
+ else
+ error("Invalid arguments to camera:draw()")
+ end
+
+ self:attach(x,y,w,h,noclip)
+ func()
+ self:detach()
+end
+
+-- world coordinates to camera coordinates
+function camera:cameraCoords(x,y, ox,oy,w,h)
+ ox, oy = ox or 0, oy or 0
+ w,h = w or love.graphics.getWidth(), h or love.graphics.getHeight()
+
+ -- x,y = ((x,y) - (self.x, self.y)):rotated(self.rot) * self.scale + center
+ local c,s = cos(self.rot), sin(self.rot)
+ x,y = x - self.x, y - self.y
+ x,y = c*x - s*y, s*x + c*y
+ return x*self.scale + w/2 + ox, y*self.scale + h/2 + oy
+end
+
+-- camera coordinates to world coordinates
+function camera:worldCoords(x,y, ox,oy,w,h)
+ ox, oy = ox or 0, oy or 0
+ w,h = w or love.graphics.getWidth(), h or love.graphics.getHeight()
+
+ -- x,y = (((x,y) - center) / self.scale):rotated(-self.rot) + (self.x,self.y)
+ local c,s = cos(-self.rot), sin(-self.rot)
+ x,y = (x - w/2 - ox) / self.scale, (y - h/2 - oy) / self.scale
+ x,y = c*x - s*y, s*x + c*y
+ return x+self.x, y+self.y
+end
+
+function camera:mousePosition(ox,oy,w,h)
+ local mx,my = love.mouse.getPosition()
+ return self:worldCoords(mx,my, ox,oy,w,h)
+end
+
+-- camera scrolling utilities
+function camera:lockX(x, smoother, ...)
+ local dx, dy = (smoother or self.smoother)(x - self.x, self.y, ...)
+ self.x = self.x + dx
+ return self
+end
+
+function camera:lockY(y, smoother, ...)
+ local dx, dy = (smoother or self.smoother)(self.x, y - self.y, ...)
+ self.y = self.y + dy
+ return self
+end
+
+function camera:lockPosition(x,y, smoother, ...)
+ return self:move((smoother or self.smoother)(x - self.x, y - self.y, ...))
+end
+
+function camera:lockWindow(x, y, x_min, x_max, y_min, y_max, smoother, ...)
+ -- figure out displacement in camera coordinates
+ x,y = self:cameraCoords(x,y)
+ local dx, dy = 0,0
+ if x < x_min then
+ dx = x - x_min
+ elseif x > x_max then
+ dx = x - x_max
+ end
+ if y < y_min then
+ dy = y - y_min
+ elseif y > y_max then
+ dy = y - y_max
+ end
+
+ -- transform displacement to movement in world coordinates
+ local c,s = cos(-self.rot), sin(-self.rot)
+ dx,dy = (c*dx - s*dy) / self.scale, (s*dx + c*dy) / self.scale
+
+ -- move
+ self:move((smoother or self.smoother)(dx,dy,...))
+end
+
+-- the module
+return setmetatable({new = new, smooth = camera.smooth},
+ {__call = function(_, ...) return new(...) end})