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author | Indrajith K L | 2022-02-27 01:15:31 +0530 |
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committer | Indrajith K L | 2022-02-27 01:15:31 +0530 |
commit | 62ff5245c26c305e35a2903cc64a60cb20718e96 (patch) | |
tree | 9042f9917e77b584b0ceb421166221ef7777a5d1 /libs/hump/gamestate.lua | |
download | YEAD-62ff5245c26c305e35a2903cc64a60cb20718e96.tar.gz YEAD-62ff5245c26c305e35a2903cc64a60cb20718e96.tar.bz2 YEAD-62ff5245c26c305e35a2903cc64a60cb20718e96.zip |
Initial Commit
* ECS - In-Progress
* GameStates - Skeleton Implemented
* Library Integrations - Completed
* Levels - In-Progress
Diffstat (limited to 'libs/hump/gamestate.lua')
-rw-r--r-- | libs/hump/gamestate.lua | 116 |
1 files changed, 116 insertions, 0 deletions
diff --git a/libs/hump/gamestate.lua b/libs/hump/gamestate.lua new file mode 100644 index 0000000..059dbb9 --- /dev/null +++ b/libs/hump/gamestate.lua @@ -0,0 +1,116 @@ +--[[ +Copyright (c) 2010-2013 Matthias Richter + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +Except as contained in this notice, the name(s) of the above copyright holders +shall not be used in advertising or otherwise to promote the sale, use or +other dealings in this Software without prior written authorization. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. +]]-- + +local function __NULL__() end + + -- default gamestate produces error on every callback +local state_init = setmetatable({leave = __NULL__}, + {__index = function() error("Gamestate not initialized. Use Gamestate.switch()") end}) +local stack = {state_init} +local initialized_states = setmetatable({}, {__mode = "k"}) +local state_is_dirty = true + +local GS = {} +function GS.new(t) return t or {} end -- constructor - deprecated! + +local function change_state(stack_offset, to, ...) + local pre = stack[#stack] + + -- initialize only on first call + ;(initialized_states[to] or to.init or __NULL__)(to) + initialized_states[to] = __NULL__ + + stack[#stack+stack_offset] = to + state_is_dirty = true + return (to.enter or __NULL__)(to, pre, ...) +end + +function GS.switch(to, ...) + assert(to, "Missing argument: Gamestate to switch to") + assert(to ~= GS, "Can't call switch with colon operator") + ;(stack[#stack].leave or __NULL__)(stack[#stack]) + return change_state(0, to, ...) +end + +function GS.push(to, ...) + assert(to, "Missing argument: Gamestate to switch to") + assert(to ~= GS, "Can't call push with colon operator") + return change_state(1, to, ...) +end + +function GS.pop(...) + assert(#stack > 1, "No more states to pop!") + local pre, to = stack[#stack], stack[#stack-1] + stack[#stack] = nil + ;(pre.leave or __NULL__)(pre) + state_is_dirty = true + return (to.resume or __NULL__)(to, pre, ...) +end + +function GS.current() + return stack[#stack] +end + +-- XXX: don't overwrite love.errorhandler by default: +-- this callback is different than the other callbacks +-- (see http://love2d.org/wiki/love.errorhandler) +-- overwriting thi callback can result in random crashes (issue #95) +local all_callbacks = { 'draw', 'update' } + +-- fetch event callbacks from love.handlers +for k in pairs(love.handlers) do + all_callbacks[#all_callbacks+1] = k +end + +function GS.registerEvents(callbacks) + local registry = {} + callbacks = callbacks or all_callbacks + for _, f in ipairs(callbacks) do + registry[f] = love[f] or __NULL__ + love[f] = function(...) + registry[f](...) + return GS[f](...) + end + end +end + +local function_cache = {} + +-- forward any undefined functions +setmetatable(GS, {__index = function(_, func) + -- call function only if at least one 'update' was called beforehand + -- (see issue #46) + if not state_is_dirty or func == 'update' then + state_is_dirty = false + function_cache[func] = function_cache[func] or function(...) + return (stack[#stack][func] or __NULL__)(stack[#stack], ...) + end + return function_cache[func] + end + return __NULL__ +end}) + +return GS |