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authorIndrajith K L2022-02-27 01:15:31 +0530
committerIndrajith K L2022-02-27 01:15:31 +0530
commit62ff5245c26c305e35a2903cc64a60cb20718e96 (patch)
tree9042f9917e77b584b0ceb421166221ef7777a5d1 /libs/moonshine/colorgradesimple.lua
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Initial Commit
* ECS - In-Progress * GameStates - Skeleton Implemented * Library Integrations - Completed * Levels - In-Progress
Diffstat (limited to 'libs/moonshine/colorgradesimple.lua')
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diff --git a/libs/moonshine/colorgradesimple.lua b/libs/moonshine/colorgradesimple.lua
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+--[[
+Public domain:
+
+Copyright (C) 2017 by Matthias Richter <vrld@vrld.org>
+
+Permission to use, copy, modify, and/or distribute this software for any
+purpose with or without fee is hereby granted.
+
+THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
+REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
+FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
+INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
+LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
+OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
+PERFORMANCE OF THIS SOFTWARE.
+]]--
+
+return function(moonshine)
+ local shader = love.graphics.newShader[[
+ extern vec3 factors;
+ vec4 effect(vec4 color, Image texture, vec2 tc, vec2 _) {
+ return vec4(factors, 1.0) * Texel(texture, tc) * color;
+ }]]
+
+ local setters = {}
+
+ return moonshine.Effect{
+ name = "colorgradesimple",
+ shader = shader,
+ setters = {factors = function(v) shader:send("factors", v) end},
+ defaults = {factors = {1,1,1}}
+ }
+end