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authorIndrajith K L2022-02-27 01:15:31 +0530
committerIndrajith K L2022-02-27 01:15:31 +0530
commit62ff5245c26c305e35a2903cc64a60cb20718e96 (patch)
tree9042f9917e77b584b0ceb421166221ef7777a5d1 /libs/moonshine/crt.lua
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Initial Commit
* ECS - In-Progress * GameStates - Skeleton Implemented * Library Integrations - Completed * Levels - In-Progress
Diffstat (limited to 'libs/moonshine/crt.lua')
-rw-r--r--libs/moonshine/crt.lua79
1 files changed, 79 insertions, 0 deletions
diff --git a/libs/moonshine/crt.lua b/libs/moonshine/crt.lua
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+--[[
+Public domain:
+
+Copyright (C) 2017 by Matthias Richter <vrld@vrld.org>
+
+Permission to use, copy, modify, and/or distribute this software for any
+purpose with or without fee is hereby granted.
+
+THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
+REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
+FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
+INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
+LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
+OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
+PERFORMANCE OF THIS SOFTWARE.
+]]--
+
+return function(moonshine)
+ -- Barrel distortion adapted from Daniel Oaks (see commit cef01b67fd)
+ -- Added feather to mask out outside of distorted texture
+ local distortionFactor
+ local shader = love.graphics.newShader[[
+ extern vec2 distortionFactor;
+ extern vec2 scaleFactor;
+ extern number feather;
+
+ vec4 effect(vec4 color, Image tex, vec2 uv, vec2 px) {
+ // to barrel coordinates
+ uv = uv * 2.0 - vec2(1.0);
+
+ // distort
+ uv *= scaleFactor;
+ uv += (uv.yx*uv.yx) * uv * (distortionFactor - 1.0);
+ number mask = (1.0 - smoothstep(1.0-feather,1.0,abs(uv.x)))
+ * (1.0 - smoothstep(1.0-feather,1.0,abs(uv.y)));
+
+ // to cartesian coordinates
+ uv = (uv + vec2(1.0)) / 2.0;
+
+ return color * Texel(tex, uv) * mask;
+ }
+ ]]
+
+ local setters = {}
+
+ setters.distortionFactor = function(v)
+ assert(type(v) == "table" and #v == 2, "Invalid value for `distortionFactor'")
+ distortionFactor = {unpack(v)}
+ shader:send("distortionFactor", v)
+ end
+
+ setters.x = function(v) setters.distortionFactor{v, distortionFactor[2]} end
+ setters.y = function(v) setters.distortionFactor{distortionFactor[1], v} end
+
+ setters.scaleFactor = function(v)
+ if type(v) == "table" and #v == 2 then
+ shader:send("scaleFactor", v)
+ elseif type(v) == "number" then
+ shader:send("scaleFactor", {v,v})
+ else
+ error("Invalid value for `scaleFactor'")
+ end
+ end
+
+ setters.feather = function(v) shader:send("feather", v) end
+
+ local defaults = {
+ distortionFactor = {1.06, 1.065},
+ feather = 0.02,
+ scaleFactor = 1,
+ }
+
+ return moonshine.Effect{
+ name = "crt",
+ shader = shader,
+ setters = setters,
+ defaults = defaults
+ }
+end