aboutsummaryrefslogtreecommitdiff
path: root/libs/moonshine/desaturate.lua
diff options
context:
space:
mode:
authorIndrajith K L2022-02-27 01:15:31 +0530
committerIndrajith K L2022-02-27 01:15:31 +0530
commit62ff5245c26c305e35a2903cc64a60cb20718e96 (patch)
tree9042f9917e77b584b0ceb421166221ef7777a5d1 /libs/moonshine/desaturate.lua
downloadYEAD-62ff5245c26c305e35a2903cc64a60cb20718e96.tar.gz
YEAD-62ff5245c26c305e35a2903cc64a60cb20718e96.tar.bz2
YEAD-62ff5245c26c305e35a2903cc64a60cb20718e96.zip
Initial Commit
* ECS - In-Progress * GameStates - Skeleton Implemented * Library Integrations - Completed * Levels - In-Progress
Diffstat (limited to 'libs/moonshine/desaturate.lua')
-rw-r--r--libs/moonshine/desaturate.lua53
1 files changed, 53 insertions, 0 deletions
diff --git a/libs/moonshine/desaturate.lua b/libs/moonshine/desaturate.lua
new file mode 100644
index 0000000..dd51230
--- /dev/null
+++ b/libs/moonshine/desaturate.lua
@@ -0,0 +1,53 @@
+--[[
+Public domain:
+
+Copyright (C) 2017 by Matthias Richter <vrld@vrld.org>
+
+Permission to use, copy, modify, and/or distribute this software for any
+purpose with or without fee is hereby granted.
+
+THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
+REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
+FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
+INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
+LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
+OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
+PERFORMANCE OF THIS SOFTWARE.
+]]--
+
+return function(moonshine)
+ local shader = love.graphics.newShader[[
+ extern vec4 tint;
+ extern number strength;
+ vec4 effect(vec4 color, Image texture, vec2 tc, vec2 _) {
+ color = Texel(texture, tc);
+ number luma = dot(vec3(0.299, 0.587, 0.114), color.rgb);
+ return mix(color, tint * luma, strength);
+ }]]
+
+ local setters = {}
+
+ setters.tint = function(c)
+ assert(type(c) == "table" and #c == 3, "Invalid value for `tint'")
+ assert(c[1] <= 1, "Colors should be normalized in [0,1]")
+ shader:send("tint", {
+ (tonumber(c[1]) or 0),
+ (tonumber(c[2]) or 0),
+ (tonumber(c[3]) or 0),
+ 1
+ })
+ end
+
+ setters.strength = function(v)
+ shader:send("strength", math.max(0, math.min(1, tonumber(v) or 0)))
+ end
+
+ local defaults = {tint = {1,1,1}, strength = 0.5}
+
+ return moonshine.Effect{
+ name = "desaturate",
+ shader = shader,
+ setters = setters,
+ defaults = defaults
+ }
+end