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author | Indrajith K L | 2022-02-27 01:15:31 +0530 |
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committer | Indrajith K L | 2022-02-27 01:15:31 +0530 |
commit | 62ff5245c26c305e35a2903cc64a60cb20718e96 (patch) | |
tree | 9042f9917e77b584b0ceb421166221ef7777a5d1 /libs/moonshine/desaturate.lua | |
download | YEAD-62ff5245c26c305e35a2903cc64a60cb20718e96.tar.gz YEAD-62ff5245c26c305e35a2903cc64a60cb20718e96.tar.bz2 YEAD-62ff5245c26c305e35a2903cc64a60cb20718e96.zip |
Initial Commit
* ECS - In-Progress
* GameStates - Skeleton Implemented
* Library Integrations - Completed
* Levels - In-Progress
Diffstat (limited to 'libs/moonshine/desaturate.lua')
-rw-r--r-- | libs/moonshine/desaturate.lua | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/libs/moonshine/desaturate.lua b/libs/moonshine/desaturate.lua new file mode 100644 index 0000000..dd51230 --- /dev/null +++ b/libs/moonshine/desaturate.lua @@ -0,0 +1,53 @@ +--[[ +Public domain: + +Copyright (C) 2017 by Matthias Richter <vrld@vrld.org> + +Permission to use, copy, modify, and/or distribute this software for any +purpose with or without fee is hereby granted. + +THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH +REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND +FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, +INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM +LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR +OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR +PERFORMANCE OF THIS SOFTWARE. +]]-- + +return function(moonshine) + local shader = love.graphics.newShader[[ + extern vec4 tint; + extern number strength; + vec4 effect(vec4 color, Image texture, vec2 tc, vec2 _) { + color = Texel(texture, tc); + number luma = dot(vec3(0.299, 0.587, 0.114), color.rgb); + return mix(color, tint * luma, strength); + }]] + + local setters = {} + + setters.tint = function(c) + assert(type(c) == "table" and #c == 3, "Invalid value for `tint'") + assert(c[1] <= 1, "Colors should be normalized in [0,1]") + shader:send("tint", { + (tonumber(c[1]) or 0), + (tonumber(c[2]) or 0), + (tonumber(c[3]) or 0), + 1 + }) + end + + setters.strength = function(v) + shader:send("strength", math.max(0, math.min(1, tonumber(v) or 0))) + end + + local defaults = {tint = {1,1,1}, strength = 0.5} + + return moonshine.Effect{ + name = "desaturate", + shader = shader, + setters = setters, + defaults = defaults + } +end |