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author | Indrajith K L | 2022-02-27 01:15:31 +0530 |
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committer | Indrajith K L | 2022-02-27 01:15:31 +0530 |
commit | 62ff5245c26c305e35a2903cc64a60cb20718e96 (patch) | |
tree | 9042f9917e77b584b0ceb421166221ef7777a5d1 /libs/moonshine/dmg.lua | |
download | YEAD-62ff5245c26c305e35a2903cc64a60cb20718e96.tar.gz YEAD-62ff5245c26c305e35a2903cc64a60cb20718e96.tar.bz2 YEAD-62ff5245c26c305e35a2903cc64a60cb20718e96.zip |
Initial Commit
* ECS - In-Progress
* GameStates - Skeleton Implemented
* Library Integrations - Completed
* Levels - In-Progress
Diffstat (limited to 'libs/moonshine/dmg.lua')
-rw-r--r-- | libs/moonshine/dmg.lua | 153 |
1 files changed, 153 insertions, 0 deletions
diff --git a/libs/moonshine/dmg.lua b/libs/moonshine/dmg.lua new file mode 100644 index 0000000..b426852 --- /dev/null +++ b/libs/moonshine/dmg.lua @@ -0,0 +1,153 @@ +--[[ +The MIT License (MIT) + +Original code: Copyright (c) 2015 Josef Patoprsty +Port to moonshine: Copyright (c) 2017 Matthias Richter <vrld@vrld.org> + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +]]-- + +local palettes = { + -- Default color palette. Source: + -- http://en.wikipedia.org/wiki/List_of_video_game_console_palettes#Original_Game_Boy + { + name = "default", + colors = { + { 15/255, 56/255, 15/255}, + { 48/255, 98/255, 48/255}, + {139/255,172/255, 15/255}, + {155/255,188/255, 15/255} + } + }, + -- Hardcore color profiles. Source: + -- http://www.hardcoregaming101.net/gbdebate/gbcolours.htm + { + name = "dark_yellow", + colors = { + {33/255,32/255,16/255}, + {107/255,105/255,49/255}, + {181/255,174/255,74/255}, + {255/255,247/255,123/255} + } + }, + { + name = "light_yellow", + colors = { + {102/255,102/255,37/255}, + {148/255,148/255,64/255}, + {208/255,208/255,102/255}, + {255/255,255/255,148/255} + } + }, + { + name = "green", + colors = { + {8/255,56/255,8/255}, + {48/255,96/255,48/255}, + {136/255,168/255,8/255}, + {183/255,220/255,17/255} + } + }, + { + name = "greyscale", + colors = { + {56/255,56/255,56/255}, + {117/255,117/255,117/255}, + {178/255,178/255,178/255}, + {239/255,239/255,239/255} + } + }, + { + name = "stark_bw", + colors = { + {0/255,0/255,0/255}, + {117/255,117/255,117/255}, + {178/255,178/255,178/255}, + {255/255,255/255,255/255} + } + }, + { + name = "pocket", + colors = { + {108/255,108/255,78/255}, + {142/255,139/255,87/255}, + {195/255,196/255,165/255}, + {227/255,230/255,201/255} + } + } +} + +local lookup_palette = function(name) + for _,palette in pairs(palettes) do + if palette.name == name then + return palette + end + end +end + +local is_valid_palette = function(v) + -- Needs to match: {{R,G,B},{R,G,B},{R,G,B},{R,G,B}} + if #v ~= 4 then return false end + + for i = 1,4 do + if type(v[i]) ~= "table" or #v[i] ~= 3 then return false end + for c = 1,3 do + if type(v[i][c]) ~= "number" then return false end + local x = v[i][c] + if x > 1 then x = x / 255 end + if x < 0 or x > 1 then return false end + v[i][c] = x + end + end + return true +end + +return function(moonshine) + local shader = love.graphics.newShader[[ + extern vec3 palette[ 4 ]; + + vec4 effect(vec4 color, Image texture, vec2 texture_coords, vec2 pixel_coords) { + vec4 pixel = Texel(texture, texture_coords); + float avg = min(0.9999,max(0.0001,(pixel.r + pixel.g + pixel.b)/3)); + int index = int(avg*4); + return vec4(palette[index], pixel.a); + }]] + + local setters = {} + setters.palette = function(v) + if type(v) == "number" and palettes[math.floor(v)] then -- indexed palette + palette = palettes[math.floor(v)] + elseif type(v) == "string" then -- named palette + palette = lookup_palette(v) + elseif type(v) == "table" and is_valid_palette(v) then -- custom palette + palette = {colors=v} + else -- Fall back to default + palette = palettes[1] + end + shader:send("palette", palette.colors[1], palette.colors[2], + palette.colors[3], palette.colors[4], {}) + end + + return moonshine.Effect{ + name = "dmg", + shader = shader, + setters = setters, + defaults = {palette = "default"} + } +end |