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authorIndrajith K L2022-02-27 01:15:31 +0530
committerIndrajith K L2022-02-27 01:15:31 +0530
commit62ff5245c26c305e35a2903cc64a60cb20718e96 (patch)
tree9042f9917e77b584b0ceb421166221ef7777a5d1 /libs/moonshine/gaussianblur.lua
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Initial Commit
* ECS - In-Progress * GameStates - Skeleton Implemented * Library Integrations - Completed * Levels - In-Progress
Diffstat (limited to 'libs/moonshine/gaussianblur.lua')
-rw-r--r--libs/moonshine/gaussianblur.lua55
1 files changed, 55 insertions, 0 deletions
diff --git a/libs/moonshine/gaussianblur.lua b/libs/moonshine/gaussianblur.lua
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+--[[
+Public domain:
+
+Copyright (C) 2017 by Matthias Richter <vrld@vrld.org>
+
+Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted.
+
+THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+]]--
+local function resetShader(sigma)
+ local support = math.max(1, math.floor(3*sigma + .5))
+ local one_by_sigma_sq = sigma > 0 and 1 / (sigma * sigma) or 1
+ local norm = 0
+
+ local code = {[[
+ extern vec2 direction;
+ vec4 effect(vec4 color, Image texture, vec2 tc, vec2 _)
+ { vec4 c = vec4(0.0);
+ ]]}
+ local blur_line = "c += vec4(%f) * Texel(texture, tc + vec2(%f) * direction);"
+
+ for i = -support,support do
+ local coeff = math.exp(-.5 * i*i * one_by_sigma_sq)
+ norm = norm + coeff
+ code[#code+1] = blur_line:format(coeff, i)
+ end
+
+ code[#code+1] = ("return c * vec4(%f) * color;}"):format(norm > 0 and 1/norm or 1)
+
+ return love.graphics.newShader(table.concat(code))
+end
+
+return function(moonshine)
+ local shader
+
+ local setters = {}
+ setters.sigma = function(v)
+ shader = resetShader(math.max(0,tonumber(v) or 1))
+ end
+
+ local draw = function(buffer)
+ shader:send('direction', {1 / love.graphics.getWidth(), 0})
+ moonshine.draw_shader(buffer, shader)
+
+ shader:send('direction', {0, 1 / love.graphics.getHeight()})
+ moonshine.draw_shader(buffer, shader)
+ end
+
+ return moonshine.Effect{
+ name = "gaussianblur",
+ draw = draw,
+ setters = setters,
+ defaults = {sigma = 1},
+ }
+end