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author | Indrajith K L | 2022-03-05 05:44:05 +0530 |
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committer | Indrajith K L | 2022-03-05 05:44:05 +0530 |
commit | 37bf7eab28727f428cf456c61f698e0a3be55bb0 (patch) | |
tree | a7015077b87f334821887020d2f6f70f4a5f9f28 /scenes/level1_scene.lua | |
parent | 7683830ed25213c4e444c5587559fe803b480ea7 (diff) | |
download | YEAD-37bf7eab28727f428cf456c61f698e0a3be55bb0.tar.gz YEAD-37bf7eab28727f428cf456c61f698e0a3be55bb0.tar.bz2 YEAD-37bf7eab28727f428cf456c61f698e0a3be55bb0.zip |
* Player/ Enemy Chase
* Pickable Entity
* Enemies
Diffstat (limited to 'scenes/level1_scene.lua')
-rw-r--r-- | scenes/level1_scene.lua | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scenes/level1_scene.lua b/scenes/level1_scene.lua index c7ad856..58fb639 100644 --- a/scenes/level1_scene.lua +++ b/scenes/level1_scene.lua @@ -9,7 +9,7 @@ function level1:init() constants.resetColors() screenShake = ScreenShaker() ambience = Ambience({"atmosphere1","thunder"}) - map = Map("level1") + map = Map("level1", false) end function level1:enter(previous) |