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authorIndrajith K L2022-03-01 02:48:49 +0530
committerIndrajith K L2022-03-01 02:48:49 +0530
commitf5eaa22a1c9598c9f7a55a41614d1ce4769dee4a (patch)
treeafbb7585324e9efbfd5820f07d9a0239193d3e99 /scenes/level1_scene.lua
parent05add67d6f95c51a3501bc15a742cf9fccc4b67e (diff)
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* Adds Ambience SFX & Management
* Notification - In-Progress * Collision Callbacks * Interactive & Pickable entities - In-Progress
Diffstat (limited to 'scenes/level1_scene.lua')
-rw-r--r--scenes/level1_scene.lua8
1 files changed, 5 insertions, 3 deletions
diff --git a/scenes/level1_scene.lua b/scenes/level1_scene.lua
index f532703..e5f4ec0 100644
--- a/scenes/level1_scene.lua
+++ b/scenes/level1_scene.lua
@@ -1,12 +1,14 @@
level1 = {} -- Level1 State
-require("utils.screen_shaker")
-Map = require("utils.map")
+require("core.screen_shaker")
+Map = require("core.map")
-- imports
-require("utils.constants")
+require("core.constants")
+require("core.ambience")
function level1:init()
constants.resetColors()
screenShake = ScreenShaker()
+ ambience = Ambience({"atmosphere1","thunder"})
map = Map("level1")
end