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+--[[
+The MIT License (MIT)
+
+Copyright (c) 2015 Martin Felis
+Copyright (c) 2017 Matthias Richter
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+]]--
+
+return function(moonshine)
+ local noisetex = love.image.newImageData(256,256)
+ noisetex:mapPixel(function()
+ return love.math.random(),love.math.random(), 0, 0
+ end)
+ noisetex = love.graphics.newImage(noisetex)
+ noisetex:setWrap ("repeat", "repeat")
+ noisetex:setFilter("nearest", "nearest")
+
+ local shader = love.graphics.newShader[[
+ extern Image noisetex;
+ extern number amp;
+ extern vec2 center;
+
+ vec4 effect(vec4 color, Image texture, vec2 tc, vec2 _) {
+ vec2 displacement = Texel(noisetex, tc + center).rg;
+ tc += normalize(displacement * 2.0 - vec2(1.0)) * amp;
+
+ return Texel(texture, tc);
+ }]]
+
+ shader:send("noisetex", noisetex)
+
+ local setters = {}
+ setters.amp = function(v)
+ shader:send("amp", math.max(0, tonumber(v) or 0))
+ end
+ setters.center = function(v)
+ assert(type(v) == "table" and #v == 2, "Invalid value for `center'")
+ shader:send("center", v)
+ end
+
+ return moonshine.Effect{
+ name = "sketch",
+ shader = shader,
+ setters = setters,
+ defaults = {amp = .0007, center = {0,0}}
+ }
+end