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Diffstat (limited to 'libs/sti/plugins/bump.lua')
-rw-r--r-- | libs/sti/plugins/bump.lua | 193 |
1 files changed, 193 insertions, 0 deletions
diff --git a/libs/sti/plugins/bump.lua b/libs/sti/plugins/bump.lua new file mode 100644 index 0000000..1d4b828 --- /dev/null +++ b/libs/sti/plugins/bump.lua @@ -0,0 +1,193 @@ +--- Bump.lua plugin for STI +-- @module bump.lua +-- @author David Serrano (BobbyJones|FrenchFryLord) +-- @copyright 2019 +-- @license MIT/X11 + +local lg = require((...):gsub('plugins.bump', 'graphics')) + +return { + bump_LICENSE = "MIT/X11", + bump_URL = "https://github.com/karai17/Simple-Tiled-Implementation", + bump_VERSION = "3.1.7.1", + bump_DESCRIPTION = "Bump hooks for STI.", + + --- Adds each collidable tile to the Bump world. + -- @param world The Bump world to add objects to. + -- @return collidables table containing the handles to the objects in the Bump world. + bump_init = function(map, world) + local collidables = {} + + for _, tileset in ipairs(map.tilesets) do + for _, tile in ipairs(tileset.tiles) do + local gid = tileset.firstgid + tile.id + + if map.tileInstances[gid] then + for _, instance in ipairs(map.tileInstances[gid]) do + -- Every object in every instance of a tile + if tile.objectGroup then + for _, object in ipairs(tile.objectGroup.objects) do + if object.properties.collidable == true then + local t = { + name = object.name, + type = object.type, + x = instance.x + map.offsetx + object.x, + y = instance.y + map.offsety + object.y, + width = object.width, + height = object.height, + layer = instance.layer, + properties = object.properties + + } + + world:add(t, t.x, t.y, t.width, t.height) + table.insert(collidables, t) + end + end + end + + -- Every instance of a tile + if tile.properties and tile.properties.collidable == true then + local t = { + x = instance.x + map.offsetx, + y = instance.y + map.offsety, + width = map.tilewidth, + height = map.tileheight, + layer = instance.layer, + type = tile.type, + properties = tile.properties + } + + world:add(t, t.x, t.y, t.width, t.height) + table.insert(collidables, t) + end + end + end + end + end + + for _, layer in ipairs(map.layers) do + -- Entire layer + if layer.properties.collidable == true then + if layer.type == "tilelayer" then + for y, tiles in ipairs(layer.data) do + for x, tile in pairs(tiles) do + + if tile.objectGroup then + for _, object in ipairs(tile.objectGroup.objects) do + if object.properties.collidable == true then + local t = { + name = object.name, + type = object.type, + x = ((x-1) * map.tilewidth + tile.offset.x + map.offsetx) + object.x, + y = ((y-1) * map.tileheight + tile.offset.y + map.offsety) + object.y, + width = object.width, + height = object.height, + layer = layer, + properties = object.properties + } + + world:add(t, t.x, t.y, t.width, t.height) + table.insert(collidables, t) + end + end + end + + + local t = { + x = (x-1) * map.tilewidth + tile.offset.x + map.offsetx, + y = (y-1) * map.tileheight + tile.offset.y + map.offsety, + width = tile.width, + height = tile.height, + layer = layer, + type = tile.type, + properties = tile.properties + } + + world:add(t, t.x, t.y, t.width, t.height) + table.insert(collidables, t) + end + end + elseif layer.type == "imagelayer" then + world:add(layer, layer.x, layer.y, layer.width, layer.height) + table.insert(collidables, layer) + end + end + + -- individual collidable objects in a layer that is not "collidable" + -- or whole collidable objects layer + if layer.type == "objectgroup" then + for _, obj in ipairs(layer.objects) do + if layer.properties.collidable == true or obj.properties.collidable == true then + if obj.shape == "rectangle" then + local t = { + name = obj.name, + type = obj.type, + x = obj.x + map.offsetx, + y = obj.y + map.offsety, + width = obj.width, + height = obj.height, + layer = layer, + properties = obj.properties + } + + if obj.gid then + t.y = t.y - obj.height + end + + world:add(t, t.x, t.y, t.width, t.height) + table.insert(collidables, t) + end -- TODO implement other object shapes? + end + end + end + end + + map.bump_world = world + map.bump_collidables = collidables + end, + + --- Remove layer + -- @param index to layer to be removed + bump_removeLayer = function(map, index) + local layer = assert(map.layers[index], "Layer not found: " .. index) + local collidables = map.bump_collidables + + -- Remove collision objects + for i = #collidables, 1, -1 do + local obj = collidables[i] + + if obj.layer == layer + and ( + layer.properties.collidable == true + or obj.properties.collidable == true + ) then + map.bump_world:remove(obj) + table.remove(collidables, i) + end + end + end, + + --- Draw bump collisions world. + -- @param world bump world holding the tiles geometry + -- @param tx Translate on X + -- @param ty Translate on Y + -- @param sx Scale on X + -- @param sy Scale on Y + bump_draw = function(map, tx, ty, sx, sy) + lg.push() + lg.scale(sx or 1, sy or sx or 1) + lg.translate(math.floor(tx or 0), math.floor(ty or 0)) + + local items = map.bump_world:getItems() + for _, item in ipairs(items) do + lg.rectangle("line", map.bump_world:getRect(item)) + end + + lg.pop() + end +} + +--- Custom Properties in Tiled are used to tell this plugin what to do. +-- @table Properties +-- @field collidable set to true, can be used on any Layer, Tile, or Object |